Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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OSLC.h
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1#ifndef _DOLPHIN_OSLC_H_
2#define _DOLPHIN_OSLC_H_
3
4#ifdef __REVOLUTION_SDK__
6#else
7#include <dolphin/types.h>
8
9#ifdef __cplusplus
10extern "C" {
11#endif
12
13void LCAllocOneTag(BOOL invalidate, void *tag);
14void LCAllocTags(BOOL invalidate, void *startTag, u32 numBlocks);
15void LCAlloc(void *addr, u32 nBytes);
16void LCAllocNoInvalidate(void *addr, u32 nBytes);
17
18#ifdef __cplusplus
19}
20#endif
21
22#endif
23#endif
static u32 addr
Definition WUD.c:1668
void LCAllocTags(BOOL invalidate, void *startTag, u32 numBlocks)
void LCAllocOneTag(BOOL invalidate, void *tag)
void LCAlloc(void *addr, u32 nBytes)
Definition OSCache.c:434
void LCAllocNoInvalidate(void *addr, u32 nBytes)
Definition OSCache.c:447
int BOOL
Definition types.h:33
unsigned long u32
Definition types.h:12