Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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GXDraw.h
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1#ifndef _DOLPHIN_GX_GXDRAW_H_
2#define _DOLPHIN_GX_GXDRAW_H_
3
4#ifdef __REVOLUTION_SDK__
6#else
7#include <dolphin/types.h>
8
9#ifdef __cplusplus
10extern "C" {
11#endif
12
13void GXDrawCylinder(u8 numEdges);
14void GXDrawTorus(f32 rc, u8 numc, u8 numt);
15void GXDrawSphere(u8 numMajor, u8 numMinor);
16void GXDrawCube(void);
17void GXDrawDodeca(void);
18void GXDrawOctahedron(void);
19void GXDrawIcosahedron(void);
20void GXDrawSphere1(u8 depth);
21u32 GXGenNormalTable(u8 depth, f32* table);
22
23#ifdef __cplusplus
24}
25#endif
26
27#endif
28#endif
void GXDrawIcosahedron(void)
Definition GXDraw.c:457
void GXDrawSphere(u8 numMajor, u8 numMinor)
Definition GXDraw.c:196
void GXDrawTorus(f32 rc, u8 numc, u8 numt)
Definition GXDraw.c:153
void GXDrawSphere1(u8 depth)
Definition GXDraw.c:467
u32 GXGenNormalTable(u8 depth, f32 *table)
Definition GXDraw.c:541
void GXDrawOctahedron(void)
Definition GXDraw.c:409
void GXDrawCylinder(u8 numEdges)
Definition GXDraw.c:101
void GXDrawDodeca(void)
Definition GXDraw.c:360
void GXDrawCube(void)
Definition GXDraw.c:294
unsigned long u32
Definition types.h:12
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8