Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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db.h
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1#ifndef _DOLPHIN_DB_H_
2#define _DOLPHIN_DB_H_
3
4#ifdef __REVOLUTION_SDK__
5#include <revolution/db.h>
6#else
7#include <dolphin/types.h>
9
10#ifdef __cplusplus
11extern "C" {
12#endif
13
14#define OS_DBINTERFACE_ADDR 0x00000040
15
17void DBPrintf(char* str, ...);
18s32 DBQueryData(void);
19u32 DBRead(u8*, u32);
20
21#ifdef __cplusplus
22}
23#endif
24
25#endif
26#endif // _DOLPHIN_DB_H_
s32 DBQueryData(void)
Definition odemustubs.c:20
void DBPrintf(char *str,...)
Definition db.c:59
BOOL DBIsDebuggerPresent(void)
Definition db.c:16
int BOOL
Definition types.h:33
unsigned long u32
Definition types.h:12
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
u32 DBRead()