Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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debug.h
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1#ifndef NW4HBM_SND_DEBUG_H
2#define NW4HBM_SND_DEBUG_H
3
4namespace nw4hbm {
5 namespace snd {
6
15
16 namespace detail {
17
23 } // namespace detail
24 } // namespace snd
25} // namespace nw4hbm
26
27namespace nw4hbm {
28 namespace snd {
29 namespace detail {
33 } // namespace detail
34 } // namespace snd
35} // namespace nw4hbm
36
37#endif
DebugWarningFlag Debug_GetDebugWarningFlagFromSoundType(DebugSoundType type)
char const * Debug_GetSoundTypeString(DebugSoundType type)
DebugSoundType
Definition debug.h:18
@ DEBUG_SOUND_TYPE_WAVESOUND
Definition debug.h:21
@ DEBUG_SOUND_TYPE_SEQSOUND
Definition debug.h:19
@ DEBUG_SOUND_TYPE_STRMSOUND
Definition debug.h:20
bool Debug_GetWarningFlag(DebugWarningFlag warning)
DebugWarningFlag
Definition debug.h:7
@ DEBUG_WARNING_NOT_ENOUGH_INSTANCE
Definition debug.h:8
@ DEBUG_WARNING_NOT_ENOUGH_SEQTRACK
Definition debug.h:12
@ DEBUG_WARNING_NOT_ENOUGH_STRMSOUND
Definition debug.h:10
@ DEBUG_WARNING_NOT_ENOUGH_SEQSOUND
Definition debug.h:9
@ DEBUG_WARNING_NOT_ENOUGH_WAVESOUND
Definition debug.h:11
@ DEBUG_WARNING_NOT_ENOUGH_STRMCHANNEL
Definition debug.h:13
Definition HBMAnmController.h:6