Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_s_play_env.h
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1#include "JSystem/JHostIO/JORReflexible.h"
3
4class dScnPly_env_otherHIO_c : public JORReflexible {
5public:
7
9 void listenPropertyEvent(const JORPropertyEvent*);
10 void genMessage(JORMContext*);
11
12 void addSetEmitterID(u16 param_0) {
13 #if DEBUG
14 field_0x1c[field_0x4f++] = param_0;
15 field_0x4f %= 20;
16 #endif
17 }
18
19 void printParticle();
20
21 #if DEBUG
22 /* 0x04 */ s8 field_0x04;
23 #endif
24
25 /* 0x08 */ f32 mShadowDensity;
26
27 #if DEBUG
28 /* 0x0C */ f32 mCullFarValue;
29 /* 0x10 */ f32 mRailSize;
30 /* 0x14 */ s16 mRailColorR;
31 /* 0x16 */ s16 mRailColorG;
32 /* 0x18 */ s16 mRailColorB;
33 /* 0x1A */ s16 field_0x1a;
34 /* 0x1C */ u16 field_0x1c[20];
35 #endif
36
37 /* 0x44 */ u8 mAdjustLODBias;
38 /* 0x45 */ u8 field_0x45;
40
41 #if DEBUG
42 /* 0x47 */ u8 mDisplayShadows;
43 /* 0x48 */ u8 mDisplayShadowImage;
44 /* 0x49 */ u8 mDisplayShadowPoly;
45 /* 0x4A */ u8 mDisplayCullBox;
46 /* 0x4B */ u8 mLoadAllRooms;
47 /* 0x4C */ u8 mDepthOfField;
48 /* 0x4D */ u8 mDisplayParticleInfo;
49 /* 0x4E */ u8 field_0x4e;
50 /* 0x4F */ u8 field_0x4f;
51 /* 0x50 */ u8 mAdjustCullFar;
52 #endif
53};
54
55class dScnPly_env_debugHIO_c : public JORReflexible {
56public:
58
60 void listenPropertyEvent(const JORPropertyEvent*);
61 void genMessage(JORMContext*);
62
63 /* 0x04 */ u8 field_0x4;
67 /* 0x2C */ f32 mSphereCullRadius;
68};
Definition d_s_play_env.h:55
u8 field_0x4
Definition d_s_play_env.h:63
cXyz mBoxCullMaxSize
Definition d_s_play_env.h:65
cXyz mSphereCullCenter
Definition d_s_play_env.h:66
dScnPly_env_debugHIO_c()
Definition d_s_play.cpp:420
f32 mSphereCullRadius
Definition d_s_play_env.h:67
cXyz mBoxCullMinSize
Definition d_s_play_env.h:64
void listenPropertyEvent(const JORPropertyEvent *)
Definition d_s_play.cpp:446
virtual ~dScnPly_env_debugHIO_c()
Definition d_s_play_env.h:59
void genMessage(JORMContext *)
Definition d_s_play.cpp:427
Definition d_s_play_env.h:4
void genMessage(JORMContext *)
Definition d_s_play.cpp:352
f32 mShadowDensity
Definition d_s_play_env.h:25
dScnPly_env_otherHIO_c()
Definition d_s_play.cpp:321
s16 mRailColorG
Definition d_s_play_env.h:31
void listenPropertyEvent(const JORPropertyEvent *)
Definition d_s_play.cpp:377
u8 field_0x45
Definition d_s_play_env.h:38
s16 mRailColorB
Definition d_s_play_env.h:32
f32 mRailSize
Definition d_s_play_env.h:29
u8 field_0x4f
Definition d_s_play_env.h:50
u8 mLoadAllRooms
Definition d_s_play_env.h:46
s16 field_0x1a
Definition d_s_play_env.h:33
void printParticle()
Definition d_s_play.cpp:393
u8 mDisplayShadowPoly
Definition d_s_play_env.h:44
s8 field_0x04
Definition d_s_play_env.h:22
u8 mDisplayTransparentCyl
Definition d_s_play_env.h:39
u8 mAdjustLODBias
Definition d_s_play_env.h:37
u8 mDisplayShadows
Definition d_s_play_env.h:42
void addSetEmitterID(u16 param_0)
Definition d_s_play_env.h:12
u8 field_0x4e
Definition d_s_play_env.h:49
u8 mDisplayParticleInfo
Definition d_s_play_env.h:48
u8 mAdjustCullFar
Definition d_s_play_env.h:51
f32 mCullFarValue
Definition d_s_play_env.h:28
u8 mDisplayCullBox
Definition d_s_play_env.h:45
u8 mDisplayShadowImage
Definition d_s_play_env.h:43
virtual ~dScnPly_env_otherHIO_c()
Definition d_s_play_env.h:8
u16 field_0x1c[20]
Definition d_s_play_env.h:34
u8 mDepthOfField
Definition d_s_play_env.h:47
s16 mRailColorR
Definition d_s_play_env.h:30
Definition c_xyz.h:7