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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_s_play_env.h
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2
4public:
5 /* 80259440 */ dScnPly_env_otherHIO_c();
6
7 /* 8025AC0C */ virtual ~dScnPly_env_otherHIO_c() {}
8
9 /* 0x4 */ f32 mShadowDensity;
10 /* 0x8 */ u8 mLODBias;
11 /* 0x9 */ u8 field_0x9;
13};
14
16public:
17 /* 80259468 */ dScnPly_env_debugHIO_c();
18
19 /* 8025ABC4 */ virtual ~dScnPly_env_debugHIO_c() {}
20
21private:
22 /* 0x04 */ u8 field_0x4;
27};
Definition d_s_play_env.h:15
u8 field_0x4
Definition d_s_play_env.h:22
cXyz mBoxCullMaxSize
Definition d_s_play_env.h:24
cXyz mSphereCullCenter
Definition d_s_play_env.h:25
dScnPly_env_debugHIO_c()
Definition d_s_play.cpp:94
f32 mSphereCullRadius
Definition d_s_play_env.h:26
cXyz mBoxCullMinSize
Definition d_s_play_env.h:23
virtual ~dScnPly_env_debugHIO_c()
Definition d_s_play_env.h:19
Definition d_s_play_env.h:3
f32 mShadowDensity
Definition d_s_play_env.h:9
dScnPly_env_otherHIO_c()
Definition d_s_play.cpp:87
u8 field_0x9
Definition d_s_play_env.h:11
u8 mLODBias
Definition d_s_play_env.h:10
u8 mDispTransCylinder
Definition d_s_play_env.h:12
virtual ~dScnPly_env_otherHIO_c()
Definition d_s_play_env.h:7
Definition d_a_hozelda.cpp:20
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5