Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_s_play_env.h
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3
5public:
7
10 void addSetEmitterID(u16 param_0) {
11 #if DEBUG
12 field_0x1c[field_0x4f++] = param_0;
13 field_0x4f %= 20;
14 #endif
15 }
16
17 #if DEBUG
18 /* 0x04 */ s8 field_0x04;
19 #endif
20
21 /* 0x08 */ f32 mShadowDensity;
22
23 #if DEBUG
24 /* 0x0C */ f32 mCullFarValue;
25 /* 0x10 */ f32 mRailSize;
26 /* 0x14 */ s16 mRailColorR;
27 /* 0x16 */ s16 mRailColorG;
28 /* 0x18 */ s16 mRailColorB;
29 /* 0x1A */ s16 field_0x1a;
30 /* 0x1C */ u16 field_0x1c[20];
31 #endif
32
33 /* 0x44 */ u8 mAdjustLODBias;
34 /* 0x45 */ u8 field_0x45;
36
37 #if DEBUG
38 /* 0x47 */ u8 mDisplayShadows;
41 /* 0x4A */ u8 mDisplayCullBox;
42 /* 0x4B */ u8 mLoadAllRooms;
43 /* 0x4C */ u8 mDepthOfField;
45 /* 0x4E */ u8 field_0x4e;
46 /* 0x4F */ u8 field_0x4f;
47 /* 0x50 */ u8 mAdjustCullFar;
48 #endif
49};
50
52public:
54
57
58 /* 0x04 */ u8 field_0x4;
63};
Definition JORMContext.h:120
Definition JORReflexible.h:43
Definition d_s_play_env.h:51
u8 field_0x4
Definition d_s_play_env.h:58
cXyz mBoxCullMaxSize
Definition d_s_play_env.h:60
cXyz mSphereCullCenter
Definition d_s_play_env.h:61
dScnPly_env_debugHIO_c()
Definition d_s_play.cpp:93
f32 mSphereCullRadius
Definition d_s_play_env.h:62
cXyz mBoxCullMinSize
Definition d_s_play_env.h:59
virtual ~dScnPly_env_debugHIO_c()
Definition d_s_play_env.h:55
void genMessage(JORMContext *)
Definition d_s_play.cpp:100
Definition d_s_play_env.h:4
void genMessage(JORMContext *)
Definition d_s_play.cpp:90
f32 mShadowDensity
Definition d_s_play_env.h:21
dScnPly_env_otherHIO_c()
Definition d_s_play.cpp:84
s16 mRailColorG
Definition d_s_play_env.h:27
u8 field_0x45
Definition d_s_play_env.h:34
s16 mRailColorB
Definition d_s_play_env.h:28
f32 mRailSize
Definition d_s_play_env.h:25
u8 field_0x4f
Definition d_s_play_env.h:46
u8 mLoadAllRooms
Definition d_s_play_env.h:42
s16 field_0x1a
Definition d_s_play_env.h:29
u8 mDisplayShadowPoly
Definition d_s_play_env.h:40
s8 field_0x04
Definition d_s_play_env.h:18
u8 mDisplayTransparentCyl
Definition d_s_play_env.h:35
u8 mAdjustLODBias
Definition d_s_play_env.h:33
u8 mDisplayShadows
Definition d_s_play_env.h:38
void addSetEmitterID(u16 param_0)
Definition d_s_play_env.h:10
u8 field_0x4e
Definition d_s_play_env.h:45
u8 mDisplayParticleInfo
Definition d_s_play_env.h:44
u8 mAdjustCullFar
Definition d_s_play_env.h:47
f32 mCullFarValue
Definition d_s_play_env.h:24
u8 mDisplayCullBox
Definition d_s_play_env.h:41
u8 mDisplayShadowImage
Definition d_s_play_env.h:39
virtual ~dScnPly_env_otherHIO_c()
Definition d_s_play_env.h:8
u16 field_0x1c[20]
Definition d_s_play_env.h:30
u8 mDepthOfField
Definition d_s_play_env.h:43
s16 mRailColorR
Definition d_s_play_env.h:26
signed char s8
Definition types.h:7
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7