Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_msg_scrn_tree.h
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1#ifndef MSG_SCRN_D_MSG_SCRN_TREE_H
2#define MSG_SCRN_D_MSG_SCRN_TREE_H
3
4#include "d/d_msg_scrn_base.h"
5
6class JUTFont;
7class JKRExpHeap;
8
11 virtual ~dMsgScrnTree_c();
12 void exec();
13 void draw();
14 void fukiAlpha(f32);
15 void fukiScale(f32);
16 void fukiTrans(f32, f32);
17
18 /* 0xC4 */ CPaneMgr* field_0xc4;
19 /* 0xC8 */ CPaneMgr* field_0xc8;
24 /* 0xDC */ f32 field_0xdc;
25 /* 0xDC */ f32 field_0xe0;
26
27};
28
29#endif /* MSG_SCRN_D_MSG_SCRN_TREE_H */
Definition d_pane_class.h:13
Definition J2DAnimation.h:213
Definition J2DAnimation.h:156
Definition JKRExpHeap.h:11
Definition JUTFont.h:69
Definition d_msg_scrn_base.h:11
float f32
Definition types.h:25
Definition d_msg_scrn_tree.h:9
dMsgScrnTree_c(JUTFont *, JKRExpHeap *)
Definition d_msg_scrn_tree.cpp:12
J2DAnmTransform * field_0xcc
Definition d_msg_scrn_tree.h:20
CPaneMgr * field_0xc8
Definition d_msg_scrn_tree.h:19
f32 field_0xdc
Definition d_msg_scrn_tree.h:24
virtual ~dMsgScrnTree_c()
Definition d_msg_scrn_tree.cpp:134
void exec()
Definition d_msg_scrn_tree.cpp:169
void fukiTrans(f32, f32)
Definition d_msg_scrn_tree.cpp:211
J2DAnmTextureSRTKey * field_0xd0
Definition d_msg_scrn_tree.h:21
f32 field_0xe0
Definition d_msg_scrn_tree.h:25
void fukiScale(f32)
Definition d_msg_scrn_tree.cpp:209
void fukiAlpha(f32)
Definition d_msg_scrn_tree.cpp:196
JKRExpHeap * field_0xd8
Definition d_msg_scrn_tree.h:23
CPaneMgr * field_0xc4
Definition d_msg_scrn_tree.h:18
J2DAnmTextureSRTKey * field_0xd4
Definition d_msg_scrn_tree.h:22
void draw()
Definition d_msg_scrn_tree.cpp:189