Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_msg_scrn_staff.h
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1#ifndef MSG_SCRN_D_MSG_SCRN_STAFF_H
2#define MSG_SCRN_D_MSG_SCRN_STAFF_H
3
4#include "d/d_msg_scrn_base.h"
5
7public:
8 /* 80246B34 */ dMsgScrnStaff_c(u8);
9
10 /* 80246DD8 */ virtual ~dMsgScrnStaff_c();
11 /* 80246EE8 */ virtual void exec();
12 /* 80246F68 */ virtual void drawSelf();
13 /* 80246FC0 */ virtual void fukiAlpha(f32);
14 /* 80246FE4 */ virtual void fukiScale(f32);
15 /* 80246FE8 */ virtual void fukiTrans(f32, f32);
16 /* 80246FEC */ virtual void fontAlpha(f32);
17
18 /* 0XC4 */ u8 field_0xc4[0xD0 - 0xC8];
19 /* 0xCC */ f32 field_0xcc;
20 /* 0xD0 */ f32 field_0xd0;
21};
22
23#endif /* MSG_SCRN_D_MSG_SCRN_STAFF_H */
Definition d_msg_scrn_base.h:11
Definition d_msg_scrn_staff.h:6
virtual ~dMsgScrnStaff_c()
Definition d_msg_scrn_staff.cpp:57
virtual void fukiAlpha(f32)
Definition d_msg_scrn_staff.cpp:88
u8 field_0xc4[0xD0 - 0xC8]
Definition d_msg_scrn_staff.h:18
virtual void fukiScale(f32)
Definition d_msg_scrn_staff.cpp:93
virtual void fukiTrans(f32, f32)
Definition d_msg_scrn_staff.cpp:96
f32 field_0xcc
Definition d_msg_scrn_staff.h:19
f32 field_0xd0
Definition d_msg_scrn_staff.h:20
virtual void exec()
Definition d_msg_scrn_staff.cpp:73
virtual void fontAlpha(f32)
Definition d_msg_scrn_staff.cpp:99
virtual void drawSelf()
Definition d_msg_scrn_staff.cpp:81
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8