Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_msg_scrn_place.h
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1#ifndef MSG_SCRN_D_MSG_SCRN_PLACE_H
2#define MSG_SCRN_D_MSG_SCRN_PLACE_H
3
4#include "d/d_msg_scrn_base.h"
5
7public:
9
10 virtual ~dMsgScrnPlace_c();
11 virtual void exec();
12 virtual void drawSelf();
13 virtual void fukiAlpha(f32);
14 virtual void fukiScale(f32);
15 virtual void fukiTrans(f32, f32);
16 virtual void fontAlpha(f32);
17
20 /* 0xCC */ f32 mScaleX;
21 /* 0xD0 */ f32 mScaleY;
22};
23
24#endif /* MSG_SCRN_D_MSG_SCRN_PLACE_H */
Definition d_pane_class.h:13
Definition d_msg_scrn_base.h:11
Definition d_msg_scrn_place.h:6
CPaneMgr * mpFontParent
Definition d_msg_scrn_place.h:19
virtual void drawSelf()
Definition d_msg_scrn_place.cpp:117
dMsgScrnPlace_c()
Definition d_msg_scrn_place.cpp:15
f32 mScaleY
Definition d_msg_scrn_place.h:21
virtual void fukiScale(f32)
Definition d_msg_scrn_place.cpp:132
CPaneMgr * mpBaseParent
Definition d_msg_scrn_place.h:18
virtual void exec()
Definition d_msg_scrn_place.cpp:99
virtual ~dMsgScrnPlace_c()
Definition d_msg_scrn_place.cpp:78
f32 mScaleX
Definition d_msg_scrn_place.h:20
virtual void fukiAlpha(f32)
Definition d_msg_scrn_place.cpp:123
virtual void fukiTrans(f32, f32)
Definition d_msg_scrn_place.cpp:134
virtual void fontAlpha(f32)
Definition d_msg_scrn_place.cpp:136
float f32
Definition types.h:25