Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_msg_scrn_kanban.h
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1#ifndef MSG_SCRN_D_MSG_SCRN_KANBAN_H
2#define MSG_SCRN_D_MSG_SCRN_KANBAN_H
3
4#include "d/d_msg_scrn_base.h"
5
6class JKRExpHeap;
9class CPaneMgr;
10
14 void exec();
15 void draw();
16 void fukiAlpha(f32);
17 void fukiScale(f32);
18 void fukiTrans(f32, f32);
19
20 /* 0xC4 */ CPaneMgr* mpBack_c;
21 /* 0xC8 */ CPaneMgr* mpSpot_c;
25 /* 0xD8 */ f32 field_0xd8;
26};
27
28#endif /* MSG_SCRN_D_MSG_SCRN_KANBAN_H */
Definition d_pane_class.h:13
Definition J2DAnimation.h:213
Definition J2DAnimation.h:156
Definition JKRExpHeap.h:11
Definition d_msg_scrn_base.h:11
float f32
Definition types.h:25
Definition d_msg_scrn_kanban.h:11
void fukiScale(f32)
Definition d_msg_scrn_kanban.cpp:197
JKRExpHeap * field_0xd4
Definition d_msg_scrn_kanban.h:24
void fukiAlpha(f32)
Definition d_msg_scrn_kanban.cpp:185
void draw()
Definition d_msg_scrn_kanban.cpp:178
f32 field_0xd8
Definition d_msg_scrn_kanban.h:25
~dMsgScrnKanban_c()
Definition d_msg_scrn_kanban.cpp:131
J2DAnmTransform * field_0xcc
Definition d_msg_scrn_kanban.h:22
J2DAnmTextureSRTKey * field_0xd0
Definition d_msg_scrn_kanban.h:23
dMsgScrnKanban_c(JKRExpHeap *)
Definition d_msg_scrn_kanban.cpp:16
CPaneMgr * mpBack_c
Definition d_msg_scrn_kanban.h:20
void exec()
Definition d_msg_scrn_kanban.cpp:162
void fukiTrans(f32, f32)
Definition d_msg_scrn_kanban.cpp:199
CPaneMgr * mpSpot_c
Definition d_msg_scrn_kanban.h:21