Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_msg_scrn_kanban.h
Go to the documentation of this file.
1#ifndef MSG_SCRN_D_MSG_SCRN_KANBAN_H
2#define MSG_SCRN_D_MSG_SCRN_KANBAN_H
3
4#include "d/d_msg_scrn_base.h"
5
6class JKRExpHeap;
9class CPaneMgr;
10
12 /* 80244E38 */ dMsgScrnKanban_c(JKRExpHeap*);
13 /* 8024534C */ ~dMsgScrnKanban_c();
14 /* 80245528 */ void exec();
15 /* 80245618 */ void draw();
16 /* 802456A0 */ void fukiAlpha(f32);
17 /* 80245754 */ void fukiScale(f32);
18 /* 80245758 */ void fukiTrans(f32, f32);
19
20 /* 0xC4 */ CPaneMgr* mpBack_c;
21 /* 0xC8 */ CPaneMgr* mpSpot_c;
25 /* 0xD8 */ f32 field_0xd8;
26};
27
28#endif /* MSG_SCRN_D_MSG_SCRN_KANBAN_H */
Definition d_pane_class.h:13
Definition J2DAnimation.h:203
Definition J2DAnimation.h:146
Definition d_msg_scrn_base.h:11
Definition d_a_balloon_2D.h:178
Definition d_msg_scrn_kanban.h:11
void fukiScale(f32)
Definition d_msg_scrn_kanban.cpp:172
JKRExpHeap * field_0xd4
Definition d_msg_scrn_kanban.h:24
void fukiAlpha(f32)
Definition d_msg_scrn_kanban.cpp:159
void draw()
Definition d_msg_scrn_kanban.cpp:151
f32 field_0xd8
Definition d_msg_scrn_kanban.h:25
~dMsgScrnKanban_c()
Definition d_msg_scrn_kanban.cpp:102
J2DAnmTransform * field_0xcc
Definition d_msg_scrn_kanban.h:22
J2DAnmTextureSRTKey * field_0xd0
Definition d_msg_scrn_kanban.h:23
CPaneMgr * mpBack_c
Definition d_msg_scrn_kanban.h:20
void exec()
Definition d_msg_scrn_kanban.cpp:134
void fukiTrans(f32, f32)
Definition d_msg_scrn_kanban.cpp:175
CPaneMgr * mpSpot_c
Definition d_msg_scrn_kanban.h:21
float f32
Definition types.h:22