Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_msg_scrn_boss.h
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1#ifndef MSG_SCRN_D_MSG_SCRN_BOSS_H
2#define MSG_SCRN_D_MSG_SCRN_BOSS_H
3
4#include "d/d_msg_scrn_base.h"
5
7public:
9
10 virtual ~dMsgScrnBoss_c();
11 virtual void exec();
12 virtual void drawSelf();
13 virtual void fukiScale(f32);
14 virtual void fukiTrans(f32, f32);
15 virtual void fontAlpha(f32);
16 virtual void fukiAlpha(f32);
17
18private:
21};
22
23#endif /* MSG_SCRN_D_MSG_SCRN_BOSS_H */
Definition d_pane_class.h:13
Definition d_msg_scrn_base.h:11
Definition d_msg_scrn_boss.h:6
virtual void exec()
Definition d_msg_scrn_boss.cpp:77
CPaneMgr * mpBaseParent
Definition d_msg_scrn_boss.h:19
virtual void drawSelf()
Definition d_msg_scrn_boss.cpp:93
CPaneMgr * mpFontParent
Definition d_msg_scrn_boss.h:20
virtual void fukiTrans(f32, f32)
Definition d_msg_scrn_boss.cpp:110
dMsgScrnBoss_c()
Definition d_msg_scrn_boss.cpp:9
virtual void fontAlpha(f32)
Definition d_msg_scrn_boss.cpp:112
virtual void fukiScale(f32)
Definition d_msg_scrn_boss.cpp:108
virtual void fukiAlpha(f32)
Definition d_msg_scrn_boss.cpp:99
virtual ~dMsgScrnBoss_c()
Definition d_msg_scrn_boss.cpp:56
float f32
Definition types.h:25