Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_envse.h
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#ifndef D_D_ENVSE_H
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#define D_D_ENVSE_H
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#include "
f_op/f_op_kankyo.h
"
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class
dStage_SoundInfo_c
;
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class
dEnvSe_c
:
public
kankyo_class
{
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public
:
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/* 80182FD8 */
int
execute_common
(
dStage_SoundInfo_c
*,
s8
*,
u8
);
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/* 80183480 */
int
execute
();
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/* 0x0F8 */
u8
field_0xf8
[0x0FC - 0x0F8];
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/* 0x0FC */
s8
field_0xfc
;
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/* 0x0FD */
s8
field_0xfd
;
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/* 0x0FE */
s8
field_0xfe
;
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/* 0x0FF */
s8
field_0xff
;
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/* 0x100 */
u8
field_0x100
[0x104 - 0x100];
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/* 0x104 */
int
mRoomNo
;
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/* 0x108 */
int
field_0x108
;
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};
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#endif
/* D_D_ENVSE_H */
dEnvSe_c
Definition
d_envse.h:8
dEnvSe_c::field_0xfe
s8 field_0xfe
Definition
d_envse.h:16
dEnvSe_c::field_0xfd
s8 field_0xfd
Definition
d_envse.h:15
dEnvSe_c::field_0x100
u8 field_0x100[0x104 - 0x100]
Definition
d_envse.h:18
dEnvSe_c::field_0x108
int field_0x108
Definition
d_envse.h:20
dEnvSe_c::field_0xff
s8 field_0xff
Definition
d_envse.h:17
dEnvSe_c::execute_common
int execute_common(dStage_SoundInfo_c *, s8 *, u8)
Definition
d_envse.cpp:71
dEnvSe_c::field_0xf8
u8 field_0xf8[0x0FC - 0x0F8]
Definition
d_envse.h:13
dEnvSe_c::field_0xfc
s8 field_0xfc
Definition
d_envse.h:14
dEnvSe_c::mRoomNo
int mRoomNo
Definition
d_envse.h:19
dEnvSe_c::execute
int execute()
Definition
d_envse.cpp:191
kankyo_class
Definition
f_op_kankyo.h:7
f_op_kankyo.h
dStage_SoundInfo_c
Definition
d_stage.h:275
s8
signed char s8
Definition
types.h:4
u8
unsigned char u8
Definition
types.h:8
include
d
d_envse.h
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