Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_envse.h
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1#ifndef D_D_ENVSE_H
2#define D_D_ENVSE_H
3
4#include "f_op/f_op_kankyo.h"
5
7
8class dEnvSe_c : public kankyo_class {
9public:
10 /* 80182FD8 */ int execute_common(dStage_SoundInfo_c*, s8*, u8);
11 /* 80183480 */ int execute();
12
13 /* 0x0F8 */ u8 field_0xf8[0x0FC - 0x0F8];
14 /* 0x0FC */ s8 field_0xfc;
15 /* 0x0FD */ s8 field_0xfd;
16 /* 0x0FE */ s8 field_0xfe;
17 /* 0x0FF */ s8 field_0xff;
18 /* 0x100 */ u8 field_0x100[0x104 - 0x100];
19 /* 0x104 */ int mRoomNo;
20 /* 0x108 */ int field_0x108;
21};
22
23#endif /* D_D_ENVSE_H */
Definition d_envse.h:8
s8 field_0xfe
Definition d_envse.h:16
s8 field_0xfd
Definition d_envse.h:15
u8 field_0x100[0x104 - 0x100]
Definition d_envse.h:18
int field_0x108
Definition d_envse.h:20
s8 field_0xff
Definition d_envse.h:17
int execute_common(dStage_SoundInfo_c *, s8 *, u8)
Definition d_envse.cpp:71
u8 field_0xf8[0x0FC - 0x0F8]
Definition d_envse.h:13
s8 field_0xfc
Definition d_envse.h:14
int mRoomNo
Definition d_envse.h:19
int execute()
Definition d_envse.cpp:191
Definition f_op_kankyo.h:7
Definition d_stage.h:275
signed char s8
Definition types.h:4
unsigned char u8
Definition types.h:8