Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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cstdint.h
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1#ifndef MSL_CSTDINT_H_
2#define MSL_CSTDINT_H_
3
4#ifdef __cplusplus
5namespace std {
6extern "C" {
7#endif
8
9typedef unsigned char uint8_t;
10typedef unsigned short uint16_t;
11typedef unsigned long uint32_t;
12
13typedef signed char int8_t;
14typedef short int16_t;
15typedef long int32_t;
16
17typedef unsigned long long uint64_t;
18typedef long long int64_t;
19
22
23#ifdef __cplusplus
24};
25}
26#endif
27
28#endif
Definition JMATrigonometric.cpp:12
unsigned short uint16_t
Definition cstdint.h:10
long long int64_t
Definition cstdint.h:18
signed char int8_t
Definition cstdint.h:13
unsigned long long uint64_t
Definition cstdint.h:17
long int32_t
Definition cstdint.h:15
int32_t intptr_t
Definition cstdint.h:21
unsigned char uint8_t
Definition cstdint.h:9
unsigned long uint32_t
Definition cstdint.h:11
short int16_t
Definition cstdint.h:14
uint32_t uintptr_t
Definition cstdint.h:20