Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::snd::detail::SoundInstanceManager< T > Member List

This is the complete list of members for nw4hbm::snd::detail::SoundInstanceManager< T >, including all inherited members.

Alloc(int priority)nw4hbm::snd::detail::SoundInstanceManager< T >inline
Create(void *buffer, u32 size)nw4hbm::snd::detail::SoundInstanceManager< T >inline
Destroy(void *buffer, u32 size)nw4hbm::snd::detail::SoundInstanceManager< T >inline
Free(T *sound)nw4hbm::snd::detail::SoundInstanceManager< T >inline
GetActiveCount() constnw4hbm::snd::detail::SoundInstanceManager< T >inline
GetFreeCount() constnw4hbm::snd::detail::SoundInstanceManager< T >inline
GetLowestPrioritySound()nw4hbm::snd::detail::SoundInstanceManager< T >inline
InsertPriorityList(T *sound, int priority)nw4hbm::snd::detail::SoundInstanceManager< T >inline
mPoolnw4hbm::snd::detail::SoundInstanceManager< T >private
mPriorityListnw4hbm::snd::detail::SoundInstanceManager< T >private
RemovePriorityList(T *sound)nw4hbm::snd::detail::SoundInstanceManager< T >inline
SortPriorityList()nw4hbm::snd::detail::SoundInstanceManager< T >inline
TPrioList typedefnw4hbm::snd::detail::SoundInstanceManager< T >private
UpdatePriority(T *sound, int priority)nw4hbm::snd::detail::SoundInstanceManager< T >inline