Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
nw4hbm::snd::detail::FrameHeap Member List

This is the complete list of members for nw4hbm::snd::detail::FrameHeap, including all inherited members.

Alloc(u32 size, FreeCallback callback, void *callbackArg)nw4hbm::snd::detail::FrameHeap
Block typedefnw4hbm::snd::detail::FrameHeapprivate
BLOCK_BUFFER_SIZEnw4hbm::snd::detail::FrameHeapprivatestatic
BlockList typedefnw4hbm::snd::detail::FrameHeapprivate
Clear()nw4hbm::snd::detail::FrameHeap
ClearSection()nw4hbm::snd::detail::FrameHeapprivate
Create(void *base, u32 size)nw4hbm::snd::detail::FrameHeap
Destroy()nw4hbm::snd::detail::FrameHeap
FrameHeap()nw4hbm::snd::detail::FrameHeap
FreeCallback typedefnw4hbm::snd::detail::FrameHeap
GetCurrentLevel() constnw4hbm::snd::detail::FrameHeap
GetFreeSize() constnw4hbm::snd::detail::FrameHeap
HEAP_ALIGNnw4hbm::snd::detail::FrameHeapprivatestatic
IsValid() constnw4hbm::snd::detail::FrameHeapinline
LoadState(int id)nw4hbm::snd::detail::FrameHeap
mHandlenw4hbm::snd::detail::FrameHeapprivate
mSectionListnw4hbm::snd::detail::FrameHeapprivate
NewSection()nw4hbm::snd::detail::FrameHeapprivate
SaveState()nw4hbm::snd::detail::FrameHeap
Section typedefnw4hbm::snd::detail::FrameHeapprivate
SectionList typedefnw4hbm::snd::detail::FrameHeapprivate
~FrameHeap()nw4hbm::snd::detail::FrameHeap