Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::snd::SoundPlayer Member List

This is the complete list of members for nw4hbm::snd::SoundPlayer, including all inherited members.

CalcPriorityReduction(detail::BasicSound::AmbientArgInfo *ambientArgInfo, u32 id)nw4hbm::snd::SoundPlayer
CheckPlayableSoundCount(int startPriority, detail::ExternalSoundPlayer *extPlayer)nw4hbm::snd::SoundPlayer
detail_AllocPlayerHeap(detail::BasicSound *sound)nw4hbm::snd::SoundPlayer
detail_AllocSeqSound(int priority, int startPriority, detail::BasicSound::AmbientArgInfo *ambientArgInfo, detail::ExternalSoundPlayer *extPlayer, u32 id, detail::SoundInstanceManager< detail::SeqSound > *manager)nw4hbm::snd::SoundPlayer
detail_AllocStrmSound(int priority, int startPriority, detail::BasicSound::AmbientArgInfo *ambientArgInfo, detail::ExternalSoundPlayer *extPlayer, u32 id, detail::SoundInstanceManager< detail::StrmSound > *manager)nw4hbm::snd::SoundPlayer
detail_AllocWaveSound(int priority, int startPriority, detail::BasicSound::AmbientArgInfo *ambientArgInfo, detail::ExternalSoundPlayer *extPlayer, u32 id, detail::SoundInstanceManager< detail::WaveSound > *manager)nw4hbm::snd::SoundPlayer
detail_AppendPlayerHeap(detail::PlayerHeap *pHeap)nw4hbm::snd::SoundPlayer
detail_AppendPlayerHeap2(detail::PlayerHeap *pHeap)nw4hbm::snd::SoundPlayer
detail_AppendSound(detail::BasicSound *sound)nw4hbm::snd::SoundPlayer
detail_FreePlayerHeap(detail::BasicSound *sound)nw4hbm::snd::SoundPlayer
detail_GetLowestPrioritySound()nw4hbm::snd::SoundPlayerinline
detail_GetMainOutVolume() constnw4hbm::snd::SoundPlayerinline
detail_GetOutputLine() constnw4hbm::snd::SoundPlayer
detail_GetRemoteOutVolume(int remoteIndex) constnw4hbm::snd::SoundPlayer
detail_InsertPriorityList(detail::BasicSound *sound)nw4hbm::snd::SoundPlayer
detail_InsertSoundList(detail::BasicSound *sound)nw4hbm::snd::SoundPlayer
detail_IsEnabledOutputLine() constnw4hbm::snd::SoundPlayer
detail_RemovePriorityList(detail::BasicSound *sound)nw4hbm::snd::SoundPlayer
detail_RemoveSoundList(detail::BasicSound *sound)nw4hbm::snd::SoundPlayer
detail_SetPlayableSoundLimit(int limit)nw4hbm::snd::SoundPlayer
detail_SortPriorityList()nw4hbm::snd::SoundPlayer
GetPlayableSoundCount() constnw4hbm::snd::SoundPlayerinline
GetPlayingSoundCount() constnw4hbm::snd::SoundPlayerinline
GetVolume() constnw4hbm::snd::SoundPlayerinline
InitAmbientArg(detail::BasicSound *sound, detail::BasicSound::AmbientArgInfo *ambientArgInfo)nw4hbm::snd::SoundPlayer
InitParam()nw4hbm::snd::SoundPlayer
mHeapListnw4hbm::snd::SoundPlayerprivate
mMainOutVolumenw4hbm::snd::SoundPlayerprivate
mOutputLineFlagnw4hbm::snd::SoundPlayerprivate
mOutputLineFlagEnablenw4hbm::snd::SoundPlayerprivate
mPlayableCountnw4hbm::snd::SoundPlayerprivate
mPlayableLimitnw4hbm::snd::SoundPlayerprivate
mPriorityListnw4hbm::snd::SoundPlayerprivate
mRemoteOutVolumenw4hbm::snd::SoundPlayerprivate
mSoundListnw4hbm::snd::SoundPlayerprivate
mUsePlayerHeapnw4hbm::snd::SoundPlayerprivate
mVolumenw4hbm::snd::SoundPlayerprivate
PauseAllSound(bool flag, int frames)nw4hbm::snd::SoundPlayer
SetPlayableSoundCount(int count)nw4hbm::snd::SoundPlayer
SetVolume(f32 volume)nw4hbm::snd::SoundPlayer
SoundPlayer()nw4hbm::snd::SoundPlayer
StopAllSound(int frames)nw4hbm::snd::SoundPlayer
Update()nw4hbm::snd::SoundPlayer
~SoundPlayer()nw4hbm::snd::SoundPlayer