Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::snd::SoundHandle Member List

This is the complete list of members for nw4hbm::snd::SoundHandle, including all inherited members.

DetachSound()nw4hbm::snd::SoundHandle
detail_AttachSound(detail::BasicSound *sound)nw4hbm::snd::SoundHandle
detail_AttachSoundAsTempHandle(detail::BasicSound *sound)nw4hbm::snd::SoundHandle
detail_GetAttachedSound()nw4hbm::snd::SoundHandleinline
GetId() constnw4hbm::snd::SoundHandleinline
IsAttachedSound() constnw4hbm::snd::SoundHandleinline
IsPrepared() constnw4hbm::snd::SoundHandleinline
mSoundnw4hbm::snd::SoundHandleprivate
NonCopyable()nw4hbm::ut::NonCopyableinlineprivate
NonCopyable(const NonCopyable &)nw4hbm::ut::NonCopyableprivate
operator=(const NonCopyable &)nw4hbm::ut::NonCopyableprivate
Pause(bool flag, int frames)nw4hbm::snd::SoundHandleinline
SetFxSend(AuxBus bus, f32 send)nw4hbm::snd::SoundHandleinline
SetMainOutVolume(f32 volume)nw4hbm::snd::SoundHandleinline
SetOutputLine(int flag)nw4hbm::snd::SoundHandleinline
SetPan(f32 pan)nw4hbm::snd::SoundHandleinline
SetPitch(f32 pitch)nw4hbm::snd::SoundHandleinline
SetRemoteOutVolume(int remote, f32 volume)nw4hbm::snd::SoundHandleinline
SetVolume(f32 volume, int frames)nw4hbm::snd::SoundHandleinline
SoundHandle()nw4hbm::snd::SoundHandleinline
StartPrepared()nw4hbm::snd::SoundHandleinline
Stop(int frames)nw4hbm::snd::SoundHandleinline
~NonCopyable()nw4hbm::ut::NonCopyableinlineprivate
~SoundHandle()nw4hbm::snd::SoundHandleinline