Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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mDoExt_bpkAnm Member List

This is the complete list of members for mDoExt_bpkAnm, including all inherited members.

checkFrame(f32 frame)mDoExt_baseAnminline
entry(J3DMaterialTable *i_matTable, f32 i_frame)mDoExt_bpkAnm
entry(J3DModelData *i_modelData)mDoExt_bpkAnminline
entry(J3DModelData *i_modelData, f32 i_frame)mDoExt_bpkAnminline
getBpkAnm()mDoExt_bpkAnminline
getEndFrame()mDoExt_baseAnminline
getFrame()mDoExt_baseAnminline
getFrameCtrl()mDoExt_baseAnminline
getPlaySpeed()mDoExt_baseAnminline
getStartFrame()mDoExt_baseAnminline
init(J3DMaterialTable *i_matTable, J3DAnmColor *i_bpk, int i_anmPlay, int i_attribute, f32 i_rate, s16 i_start, s16 param_6)mDoExt_bpkAnm
init(J3DModelData *i_modelData, J3DAnmColor *i_bpk, int i_anmPlay, int i_attribute, f32 i_rate, s16 i_start, s16 param_6)mDoExt_bpkAnminline
initPlay(s16 i_frameMax, int i_attribute, f32 i_rate, s16 i_startF, s16 i_endF)mDoExt_baseAnm
isStop()mDoExt_baseAnminline
mDoExt_baseAnm()mDoExt_baseAnminline
mDoExt_bpkAnm()mDoExt_bpkAnminline
mFrameCtrlmDoExt_baseAnmprivate
mpAnmmDoExt_bpkAnmprivate
play()mDoExt_baseAnm
play()mDoExt_baseAnm
remove(J3DModelData *i_modelData)mDoExt_bpkAnminline
reset()mDoExt_baseAnminline
setEndFrame(f32 frame)mDoExt_baseAnminline
setFrame(f32 frame)mDoExt_baseAnminline
setLoopFrame(f32 i_frame)mDoExt_baseAnminline
setPlayMode(int i_mode)mDoExt_baseAnminline
setPlaySpeed(f32 speed)mDoExt_baseAnminline