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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for mDoExt_bpkAnm, including all inherited members.
| checkFrame(f32 frame) | mDoExt_baseAnm | inline |
| entry(J3DMaterialTable *i_matTable, f32 i_frame) | mDoExt_bpkAnm | |
| entry(J3DModelData *i_modelData) | mDoExt_bpkAnm | inline |
| entry(J3DModelData *i_modelData, f32 i_frame) | mDoExt_bpkAnm | inline |
| getBpkAnm() | mDoExt_bpkAnm | inline |
| getEndFrame() | mDoExt_baseAnm | inline |
| getFrame() | mDoExt_baseAnm | inline |
| getFrameCtrl() | mDoExt_baseAnm | inline |
| getPlaySpeed() | mDoExt_baseAnm | inline |
| getStartFrame() | mDoExt_baseAnm | inline |
| init(J3DMaterialTable *i_matTable, J3DAnmColor *i_bpk, int i_anmPlay, int i_attribute, f32 i_rate, s16 i_start, s16 param_6) | mDoExt_bpkAnm | |
| init(J3DModelData *i_modelData, J3DAnmColor *i_bpk, int i_anmPlay, int i_attribute, f32 i_rate, s16 i_start, s16 param_6) | mDoExt_bpkAnm | inline |
| initPlay(s16 i_frameMax, int i_attribute, f32 i_rate, s16 i_startF, s16 i_endF) | mDoExt_baseAnm | |
| isLoop() | mDoExt_baseAnm | inline |
| isStop() | mDoExt_baseAnm | inline |
| mDoExt_baseAnm() | mDoExt_baseAnm | inline |
| mDoExt_bpkAnm() | mDoExt_bpkAnm | inline |
| mFrameCtrl | mDoExt_baseAnm | private |
| mpAnm | mDoExt_bpkAnm | private |
| play() | mDoExt_baseAnm | |
| remove(J3DModelData *i_modelData) | mDoExt_bpkAnm | inline |
| reset() | mDoExt_baseAnm | inline |
| setEndFrame(f32 frame) | mDoExt_baseAnm | inline |
| setFrame(f32 frame) | mDoExt_baseAnm | inline |
| setLoopFrame(f32 i_frame) | mDoExt_baseAnm | inline |
| setPlayMode(int i_mode) | mDoExt_baseAnm | inline |
| setPlaySpeed(f32 speed) | mDoExt_baseAnm | inline |