Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for mDoCPd_c, including all inherited members.
convert(interface_of_controller_pad *, JUTGamePad *) | mDoCPd_c | static |
create() | mDoCPd_c | static |
getAnalogL(u32 pad) | mDoCPd_c | inlinestatic |
getAnalogR(u32 pad) | mDoCPd_c | inlinestatic |
getCpadInfo(u32 pad) | mDoCPd_c | inlinestatic |
getGamePad(u32 pad) | mDoCPd_c | inlinestatic |
getHold(u32 pad) | mDoCPd_c | inlinestatic |
getHoldA(u32 pad) | mDoCPd_c | inlinestatic |
getHoldB(u32 pad) | mDoCPd_c | inlinestatic |
getHoldDown(u32 pad) | mDoCPd_c | inlinestatic |
getHoldL(u32 pad) | mDoCPd_c | inlinestatic |
getHoldLeft(u32 pad) | mDoCPd_c | inlinestatic |
getHoldLockL(u32 pad) | mDoCPd_c | inlinestatic |
getHoldLockR(u32 pad) | mDoCPd_c | inlinestatic |
getHoldR(u32 pad) | mDoCPd_c | inlinestatic |
getHoldRight(u32 pad) | mDoCPd_c | inlinestatic |
getHoldUp(u32 pad) | mDoCPd_c | inlinestatic |
getHoldX(u32 pad) | mDoCPd_c | inlinestatic |
getHoldY(u32 pad) | mDoCPd_c | inlinestatic |
getHoldZ(u32 pad) | mDoCPd_c | inlinestatic |
getStickAngle(u32 pad) | mDoCPd_c | inlinestatic |
getStickAngle3D(u32 pad) | mDoCPd_c | inlinestatic |
getStickValue(u32 pad) | mDoCPd_c | inlinestatic |
getStickX(u32 pad) | mDoCPd_c | inlinestatic |
getStickX3D(u32 pad) | mDoCPd_c | inlinestatic |
getStickY(u32 pad) | mDoCPd_c | inlinestatic |
getSubStickAngle(u32 pad) | mDoCPd_c | inlinestatic |
getSubStickValue(u32 pad) | mDoCPd_c | inlinestatic |
getSubStickX(u32 pad) | mDoCPd_c | inlinestatic |
getSubStickX3D(u32 pad) | mDoCPd_c | inlinestatic |
getSubStickY(u32 pad) | mDoCPd_c | inlinestatic |
getTrig(u32 pad) | mDoCPd_c | inlinestatic |
getTrigA(u32 pad) | mDoCPd_c | inlinestatic |
getTrigB(u32 pad) | mDoCPd_c | inlinestatic |
getTrigDown(u32 pad) | mDoCPd_c | inlinestatic |
getTrigL(u32 pad) | mDoCPd_c | inlinestatic |
getTrigLeft(u32 pad) | mDoCPd_c | inlinestatic |
getTrigLockL(u32 pad) | mDoCPd_c | inlinestatic |
getTrigLockR(u32 pad) | mDoCPd_c | inlinestatic |
getTrigR(u32 pad) | mDoCPd_c | inlinestatic |
getTrigRight(u32 pad) | mDoCPd_c | inlinestatic |
getTrigStart(u32 pad) | mDoCPd_c | inlinestatic |
getTrigUp(u32 pad) | mDoCPd_c | inlinestatic |
getTrigX(u32 pad) | mDoCPd_c | inlinestatic |
getTrigY(u32 pad) | mDoCPd_c | inlinestatic |
getTrigZ(u32 pad) | mDoCPd_c | inlinestatic |
isConnect(u32 pad) | mDoCPd_c | inlinestatic |
LRlockCheck(interface_of_controller_pad *) | mDoCPd_c | static |
m_cpadInfo | mDoCPd_c | static |
m_gamePad | mDoCPd_c | static |
read() | mDoCPd_c | static |
recalibrate() | mDoCPd_c | static |
startMotorWave(u32 pad, void *param_2, JUTGamePad::CRumble::ERumble param_3, u32 param_4) | mDoCPd_c | inlinestatic |
stopMotor(u32 pad) | mDoCPd_c | inlinestatic |
stopMotorHard(u32 pad) | mDoCPd_c | inlinestatic |
stopMotorWave(u32 pad) | mDoCPd_c | inlinestatic |
stopMotorWaveHard(u32 pad) | mDoCPd_c | inlinestatic |