Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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mDoCPd_c Member List

This is the complete list of members for mDoCPd_c, including all inherited members.

convert(interface_of_controller_pad *, JUTGamePad *)mDoCPd_cstatic
create()mDoCPd_cstatic
getAnalogL(u32 pad)mDoCPd_cinlinestatic
getAnalogR(u32 pad)mDoCPd_cinlinestatic
getCpadInfo(u32 pad)mDoCPd_cinlinestatic
getGamePad(u32 pad)mDoCPd_cinlinestatic
getHold(u32 pad)mDoCPd_cinlinestatic
getHoldA(u32 pad)mDoCPd_cinlinestatic
getHoldB(u32 pad)mDoCPd_cinlinestatic
getHoldDown(u32 pad)mDoCPd_cinlinestatic
getHoldL(u32 pad)mDoCPd_cinlinestatic
getHoldLeft(u32 pad)mDoCPd_cinlinestatic
getHoldLockL(u32 pad)mDoCPd_cinlinestatic
getHoldLockR(u32 pad)mDoCPd_cinlinestatic
getHoldR(u32 pad)mDoCPd_cinlinestatic
getHoldRight(u32 pad)mDoCPd_cinlinestatic
getHoldUp(u32 pad)mDoCPd_cinlinestatic
getHoldX(u32 pad)mDoCPd_cinlinestatic
getHoldY(u32 pad)mDoCPd_cinlinestatic
getHoldZ(u32 pad)mDoCPd_cinlinestatic
getStickAngle(u32 pad)mDoCPd_cinlinestatic
getStickAngle3D(u32 pad)mDoCPd_cinlinestatic
getStickValue(u32 pad)mDoCPd_cinlinestatic
getStickX(u32 pad)mDoCPd_cinlinestatic
getStickX3D(u32 pad)mDoCPd_cinlinestatic
getStickY(u32 pad)mDoCPd_cinlinestatic
getSubStickAngle(u32 pad)mDoCPd_cinlinestatic
getSubStickValue(u32 pad)mDoCPd_cinlinestatic
getSubStickX(u32 pad)mDoCPd_cinlinestatic
getSubStickX3D(u32 pad)mDoCPd_cinlinestatic
getSubStickY(u32 pad)mDoCPd_cinlinestatic
getTrig(u32 pad)mDoCPd_cinlinestatic
getTrigA(u32 pad)mDoCPd_cinlinestatic
getTrigB(u32 pad)mDoCPd_cinlinestatic
getTrigDown(u32 pad)mDoCPd_cinlinestatic
getTrigL(u32 pad)mDoCPd_cinlinestatic
getTrigLeft(u32 pad)mDoCPd_cinlinestatic
getTrigLockL(u32 pad)mDoCPd_cinlinestatic
getTrigLockR(u32 pad)mDoCPd_cinlinestatic
getTrigR(u32 pad)mDoCPd_cinlinestatic
getTrigRight(u32 pad)mDoCPd_cinlinestatic
getTrigStart(u32 pad)mDoCPd_cinlinestatic
getTrigUp(u32 pad)mDoCPd_cinlinestatic
getTrigX(u32 pad)mDoCPd_cinlinestatic
getTrigY(u32 pad)mDoCPd_cinlinestatic
getTrigZ(u32 pad)mDoCPd_cinlinestatic
isConnect(u32 pad)mDoCPd_cinlinestatic
LRlockCheck(interface_of_controller_pad *)mDoCPd_cstatic
m_cpadInfomDoCPd_cstatic
m_gamePadmDoCPd_cstatic
read()mDoCPd_cstatic
recalibrate()mDoCPd_cstatic
startMotorWave(u32 pad, void *param_2, JUTGamePad::CRumble::ERumble param_3, u32 param_4)mDoCPd_cinlinestatic
stopMotor(u32 pad)mDoCPd_cinlinestatic
stopMotorHard(u32 pad)mDoCPd_cinlinestatic
stopMotorWave(u32 pad)mDoCPd_cinlinestatic
stopMotorWaveHard(u32 pad)mDoCPd_cinlinestatic