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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for mDoCPd_c, including all inherited members.
| convert(interface_of_controller_pad *, JUTGamePad *) | mDoCPd_c | static |
| create() | mDoCPd_c | static |
| getAnalogL(u32 pad) | mDoCPd_c | inlinestatic |
| getAnalogR(u32 pad) | mDoCPd_c | inlinestatic |
| getCpadInfo(u32 pad) | mDoCPd_c | inlinestatic |
| getGamePad(u32 pad) | mDoCPd_c | inlinestatic |
| getHold(u32 pad) | mDoCPd_c | inlinestatic |
| getHoldA(u32 pad) | mDoCPd_c | inlinestatic |
| getHoldB(u32 pad) | mDoCPd_c | inlinestatic |
| getHoldDown(u32 pad) | mDoCPd_c | inlinestatic |
| getHoldL(u32 pad) | mDoCPd_c | inlinestatic |
| getHoldLeft(u32 pad) | mDoCPd_c | inlinestatic |
| getHoldLockL(u32 pad) | mDoCPd_c | inlinestatic |
| getHoldLockR(u32 pad) | mDoCPd_c | inlinestatic |
| getHoldR(u32 pad) | mDoCPd_c | inlinestatic |
| getHoldRight(u32 pad) | mDoCPd_c | inlinestatic |
| getHoldUp(u32 pad) | mDoCPd_c | inlinestatic |
| getHoldX(u32 pad) | mDoCPd_c | inlinestatic |
| getHoldY(u32 pad) | mDoCPd_c | inlinestatic |
| getHoldZ(u32 pad) | mDoCPd_c | inlinestatic |
| getStickAngle(u32 pad) | mDoCPd_c | inlinestatic |
| getStickAngle3D(u32 pad) | mDoCPd_c | inlinestatic |
| getStickValue(u32 pad) | mDoCPd_c | inlinestatic |
| getStickX(u32 pad) | mDoCPd_c | inlinestatic |
| getStickX3D(u32 pad) | mDoCPd_c | inlinestatic |
| getStickY(u32 pad) | mDoCPd_c | inlinestatic |
| getSubStickAngle(u32 pad) | mDoCPd_c | inlinestatic |
| getSubStickValue(u32 pad) | mDoCPd_c | inlinestatic |
| getSubStickX(u32 pad) | mDoCPd_c | inlinestatic |
| getSubStickX3D(u32 pad) | mDoCPd_c | inlinestatic |
| getSubStickY(u32 pad) | mDoCPd_c | inlinestatic |
| getTrig(u32 pad) | mDoCPd_c | inlinestatic |
| getTrigA(u32 pad) | mDoCPd_c | inlinestatic |
| getTrigB(u32 pad) | mDoCPd_c | inlinestatic |
| getTrigDown(u32 pad) | mDoCPd_c | inlinestatic |
| getTrigL(u32 pad) | mDoCPd_c | inlinestatic |
| getTrigLeft(u32 pad) | mDoCPd_c | inlinestatic |
| getTrigLockL(u32 pad) | mDoCPd_c | inlinestatic |
| getTrigLockR(u32 pad) | mDoCPd_c | inlinestatic |
| getTrigR(u32 pad) | mDoCPd_c | inlinestatic |
| getTrigRight(u32 pad) | mDoCPd_c | inlinestatic |
| getTrigStart(u32 pad) | mDoCPd_c | inlinestatic |
| getTrigUp(u32 pad) | mDoCPd_c | inlinestatic |
| getTrigX(u32 pad) | mDoCPd_c | inlinestatic |
| getTrigY(u32 pad) | mDoCPd_c | inlinestatic |
| getTrigZ(u32 pad) | mDoCPd_c | inlinestatic |
| isConnect(u32 pad) | mDoCPd_c | inlinestatic |
| LRlockCheck(interface_of_controller_pad *) | mDoCPd_c | static |
| m_cpadInfo | mDoCPd_c | static |
| m_gamePad | mDoCPd_c | static |
| read() | mDoCPd_c | static |
| recalibrate() | mDoCPd_c | static |
| startMotorWave(u32 pad, void *data, JUTGamePad::CRumble::ERumble rumble, u32 length) | mDoCPd_c | inlinestatic |
| stopMotor(u32 pad) | mDoCPd_c | inlinestatic |
| stopMotorHard(u32 pad) | mDoCPd_c | inlinestatic |
| stopMotorWave(u32 pad) | mDoCPd_c | inlinestatic |
| stopMotorWaveHard(u32 pad) | mDoCPd_c | inlinestatic |