Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daPy_py_c Member List

This is the complete list of members for daPy_py_c, including all inherited members.

actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
argumentfopAc_ac_c
attention_infofopAc_ac_c
basefopAc_ac_c
boxfopAc_ac_c
cancelBoomerangLockActor(fopAc_ac_c *i_actor)daPy_py_cstatic
cancelChangeTextureAnime()daPy_py_cinlinevirtual
cancelDragonHangBackJump()daPy_py_cinlinevirtual
cancelDungeonWarpReadyNeck()daPy_py_cinlinevirtual
cancelFmChainGrab()daPy_py_cstatic
cancelGoronThrowEvent()daPy_py_cinlinevirtual
cancelOctaIealHang()daPy_py_cinlinevirtual
cancelOriginalDemo()daPy_py_cinline
cancelWolfLock(fopAc_ac_c *)daPy_py_cinlinevirtual
carryTypefopAc_ac_c
changeDemoMode(u32 i_demoMode, int i_param0, int i_param1, s16 i_param2)daPy_py_cinline
changeDemoMoveAngle(s16 i_angle)daPy_py_cinline
changeDemoParam0(int i_param0)daPy_py_cinline
changeDemoParam1(int i_param1)daPy_py_cinline
changeDemoParam2(s16 i_param2)daPy_py_cinline
changeDemoPos0(const cXyz *i_posP)daPy_py_cinline
changeDragonActor(fopAc_ac_c *)daPy_py_cinlinevirtual
changeOriginalDemo()daPy_py_cinline
changeTextureAnime(u16, u16, int)daPy_py_cinlinevirtual
checkAcceptDungeonWarp()daPy_py_cstatic
checkAcceptDungeonWarpAlink(int)daPy_py_cinlinevirtual
checkArrowChargeEnd() constdaPy_py_cinlinevirtual
checkAttentionLock() constdaPy_py_cinline
checkAutoJump() constdaPy_py_cinlinevirtual
checkAutoJumpStart() constdaPy_py_cinline
checkBeeChildDrink() constdaPy_py_cinlinevirtual
checkBoardNoFootAngle() constdaPy_py_cinline
checkBoardRide() constdaPy_py_cinlinevirtual
checkBoarRide() constdaPy_py_cinlinevirtual
checkBoarRun() constdaPy_py_cinlinevirtual
checkBoarSingleBattle() constdaPy_py_cinline
checkBoarSingleBattleFirst() constdaPy_py_cinline
checkBoarSingleBattleSecond() constdaPy_py_cinline
checkBombItem(int i_itemNo)daPy_py_cstatic
checkBoomerangAtnKeep() constdaPy_py_cinline
checkBoomerangCharge()daPy_py_cstatic
checkBoomerangChargeTime()daPy_py_cstatic
checkBootsOrArmorHeavy() constdaPy_py_cinlinevirtual
checkBottleDrinkEnd() constdaPy_py_cinlinevirtual
checkBottleItem(int i_itemNo)daPy_py_cstatic
checkBottleSwingMode() constdaPy_py_cinlinevirtual
checkBowItem(int i_itemNo)daPy_py_cstatic
checkBubbleFly() constdaPy_py_cinlinevirtual
checkCanoeFishingGetLeft() constdaPy_py_cinlinevirtual
checkCanoeFishingGetRight() constdaPy_py_cinlinevirtual
checkCanoeRide() constdaPy_py_cinlinevirtual
checkCanoeSlider() constdaPy_py_cinline
checkCargoCarry() constdaPy_py_cinline
checkCarryStartLightBallA()daPy_py_cstatic
checkCarryStartLightBallB()daPy_py_cstatic
checkCarvingWoodShieldEquip()daPy_py_cinlinestatic
checkCasualWearFlg()daPy_py_cinlinestatic
checkChainBlockPushPull()daPy_py_cinlinevirtual
checkClimbEndHang()daPy_py_cinline
checkClimbMove() constdaPy_py_cinlinevirtual
checkComboCutTurn() constdaPy_py_cinlinevirtual
checkCopyRodAtnKeep() constdaPy_py_cinline
checkCopyRodEquip() constdaPy_py_cinlinevirtual
checkCopyRodThrowAfter() constdaPy_py_cinline
checkCopyRodTopUse()daPy_py_cinlinevirtual
checkCowGameLash() constdaPy_py_cinline
checkCutCharge() constdaPy_py_cinlinevirtual
checkCutJumpCancelTurn() constdaPy_py_cinlinevirtual
checkCutJumpMode() constdaPy_py_cinlinevirtual
checkCutLargeJumpCharge() constdaPy_py_cinlinevirtual
checkCutTurnCharge() constdaPy_py_cinlinevirtual
checkDamageImpact() constdaPy_py_cinline
checkDragonHangRide() constdaPy_py_cinlinevirtual
checkDrinkBottleItem(int i_itemNo)daPy_py_cstatic
checkDungeonWarpItem(int i_itemNo)daPy_py_cstatic
checkElecDamage() constdaPy_py_cinlinevirtual
checkEmptyBottleSwing() constdaPy_py_cinlinevirtual
checkEndResetFlg0(daPy_ERFLG0 i_flag) constdaPy_py_cinline
checkEndResetFlg1(daPy_ERFLG1 i_flag) constdaPy_py_cinline
checkEndResetFlg2(daPy_ERFLG2 i_flag) constdaPy_py_cinline
checkEnemyAttentionLock() constdaPy_py_cinline
checkEquipHeavyBoots() constdaPy_py_cinline
checkFastShotTime()daPy_py_cinlinevirtual
checkFastSwordCut() constdaPy_py_cinline
checkFireMaterial() constdaPy_py_cinlinevirtual
checkFirstMidnaDemo()daPy_py_cinlinestatic
checkFishingRodItem(int i_itemNo)daPy_py_cstatic
checkFishingRodUseAccept() constdaPy_py_cinline
checkFishingRodUseStart() constdaPy_py_cinline
checkFmChainPut() constdaPy_py_cinlinevirtual
checkFreezeDamage() constdaPy_py_cinline
checkFrontRoll() constdaPy_py_cinlinevirtual
checkFrontRollCrash() constdaPy_py_cinline
checkGoatStopGame() constdaPy_py_cinline
checkGoatThrow() constdaPy_py_cinlinevirtual
checkGoatThrowAfter() constdaPy_py_cinlinevirtual
checkGoronRideWait() constdaPy_py_cinlinevirtual
checkGoronSideMove() constdaPy_py_cinline
checkGrabThrow() constdaPy_py_cinline
checkGrassWhistle() constdaPy_py_cinlinevirtual
checkGuardBreakMode() constdaPy_py_cinlinevirtual
checkHawkWait() constdaPy_py_cinlinevirtual
checkHookshotItem(int i_itemNo)daPy_py_cstatic
checkHookshotReturnMode() constdaPy_py_cinlinevirtual
checkHookshotShootReturnMode() constdaPy_py_cinlinevirtual
checkHorseElecDamage() constdaPy_py_cinlinevirtual
checkHorseRide() constdaPy_py_cinlinevirtual
checkHorseRideNotReady() constdaPy_py_cinlinevirtual
checkHorseStart()daPy_py_cinlinevirtual
checkHorseZelda() constdaPy_py_cinline
checkInsectRelease()daPy_py_cinline
checkIronBallGroundStop() constdaPy_py_cinlinevirtual
checkIronBallReturn() constdaPy_py_cinlinevirtual
checkItemSightBgHit() constdaPy_py_cinline
checkItemSwordEquip() constdaPy_py_cinlinevirtual
checkKandelaarSwing(int) constdaPy_py_cinlinevirtual
checkLightMasterSwordEquip()daPy_py_cinlinestatic
checkLv3Slide() constdaPy_py_cinlinevirtual
checkMagicArmorWearFlg()daPy_py_cinlinestatic
checkMagneBootsOn() constdaPy_py_cinline
checkMasterSwordEquip()daPy_py_cstatic
checkMetamorphose() constdaPy_py_cinlinevirtual
checkMidnaAtnPos() constdaPy_py_cinline
checkMidnaHairAtnPos() constdaPy_py_cinline
checkMidnaRide() constdaPy_py_cinline
checkMidnaWarp() constdaPy_py_cinline
checkNoEquipItem() constdaPy_py_cinlinevirtual
checkNoResetFlg0(daPy_FLG0 i_flag) constdaPy_py_cinline
checkNoResetFlg1(daPy_FLG1 i_flag) constdaPy_py_cinline
checkNoResetFlg2(daPy_FLG2 i_flag) constdaPy_py_cinline
checkNoResetFlg3(daPy_FLG3 i_flag) constdaPy_py_cinline
checkNormalSwordEquip()daPy_py_cinlinestatic
checkNowWolf()daPy_py_cinlinestatic
checkNowWolfEyeUp()daPy_py_cstatic
checkNowWolfPowerUp()daPy_py_cinlinestatic
checkOctaIealHang() constdaPy_py_cinlinevirtual
checkOilBottleItem(int i_itemNo)daPy_py_cstatic
checkOpenBottleItem(int i_itemNo)daPy_py_cstatic
checkPeepEndSceneChange()daPy_py_cinlinestatic
checkPlayerFly() constdaPy_py_cinlinevirtual
checkPlayerGuard() constdaPy_py_cinlinevirtual
checkPlayerNoDraw()daPy_py_cinlinevirtual
checkPointSubWindowMode() constdaPy_py_cinlinevirtual
checkPowerGloveGet()daPy_py_cinlinestatic
checkPriActorOwn(fopAc_ac_c const *) constdaPy_py_cinlinevirtual
checkResetFlg0(daPy_RFLG0 i_flag) constdaPy_py_cinline
checkResetFlg1(daPy_RFLG1 i_flag) constdaPy_py_cinline
checkRide() constdaPy_py_cinline
checkRollJump() constdaPy_py_cinlinevirtual
checkRoomRestartStart()daPy_py_cstatic
checkRopeTag()daPy_py_cinlinevirtual
checkSceneChangeAreaStart() constdaPy_py_cinline
checkSetNpcTks(cXyz *, int, int)daPy_py_cinlinevirtual
checkShieldGet()daPy_py_cinlinestatic
checkShopWoodShieldEquip()daPy_py_cinlinestatic
checkSideStep() constdaPy_py_cinlinevirtual
checkSingleBoarBattleSecondBowReady() constdaPy_py_cinlinevirtual
checkSinkDead() constdaPy_py_cinlinevirtual
checkSpecialHorseRide()daPy_py_cinline
checkSpinnerPathMove()daPy_py_cinlinevirtual
checkSpinnerReflectEffect()daPy_py_c
checkSpinnerRide() constdaPy_py_cinlinevirtual
checkSpinnerTriggerAttack()daPy_py_cinlinevirtual
checkStatusWindowDraw() constdaPy_py_cinline
checkStickArrowReset() constdaPy_py_cinline
checkSumouGraspRelease() constdaPy_py_cinline
checkSumouLeftMove() constdaPy_py_cinline
checkSumouPunchDraw() constdaPy_py_cinline
checkSumouPunchMiss() constdaPy_py_cinline
checkSumouPunchStagger() constdaPy_py_cinline
checkSumouPunchSuccess() constdaPy_py_cinline
checkSumouPushBack() constdaPy_py_cinline
checkSumouPushFront() constdaPy_py_cinline
checkSumouRightMove() constdaPy_py_cinline
checkSumouSlideLeft() constdaPy_py_cinline
checkSumouSlideRight() constdaPy_py_cinline
checkSumouTackleDraw() constdaPy_py_cinline
checkSumouTackleMiss() constdaPy_py_cinline
checkSumouTackleStagger() constdaPy_py_cinline
checkSumouTackleSuccess() constdaPy_py_cinline
checkSumouTackleSuccessPunch() constdaPy_py_cinline
checkSumouWait() constdaPy_py_cinline
checkSumouWithstand() constdaPy_py_cinlinevirtual
checkSwimUp() constdaPy_py_cinline
checkSwordGet()daPy_py_cinlinestatic
checkThrowDamage() constdaPy_py_cinline
checkTradeItem(int i_itemNo)daPy_py_cstatic
checkTreasureRupeeReturn(int) constdaPy_py_cinlinevirtual
checkUseKandelaar(int)daPy_py_cinlinevirtual
checkWaterInMove() constdaPy_py_cinline
checkWolf() constdaPy_py_cinline
checkWolfAttackReverse() constdaPy_py_cinline
checkWolfBark() constdaPy_py_cinline
checkWolfCargoCarrySceneChange()daPy_py_cinlinestatic
checkWolfChain() constdaPy_py_cinlinevirtual
checkWolfDash() constdaPy_py_cinlinevirtual
checkWolfDashAutoJump() constdaPy_py_cinline
checkWolfDig() constdaPy_py_cinlinevirtual
checkWolfDownAttackPullOut() constdaPy_py_cinlinevirtual
checkWolfEnemyBiteAllOwn(fopAc_ac_c const *) constdaPy_py_cinlinevirtual
checkWolfEnemyCatchOwn(fopAc_ac_c *i_actorP)daPy_py_cinline
checkWolfEnemyHangBiteOwn(const fopAc_ac_c *i_actorP) constdaPy_py_cinline
checkWolfEnemyLeftThrow() constdaPy_py_cinline
checkWolfGrowl() constdaPy_py_cinline
checkWolfHowlDemoMode() constdaPy_py_cinlinevirtual
checkWolfHowlSuccessAnime() constdaPy_py_cinlinevirtual
checkWolfJumpAttack() constdaPy_py_cinlinevirtual
checkWolfLock(fopAc_ac_c *) constdaPy_py_cinlinevirtual
checkWolfRope()daPy_py_cinlinevirtual
checkWolfRopeHang() constdaPy_py_cinlinevirtual
checkWolfRSit() constdaPy_py_cinlinevirtual
checkWolfTagLockJump() constdaPy_py_cinlinevirtual
checkWolfTagLockJumpLand() constdaPy_py_cinlinevirtual
checkWolfTagLockJumpReady() constdaPy_py_cinline
checkWolfThreat() constdaPy_py_cinline
checkWolfTriggerJump() constdaPy_py_cinlinevirtual
checkWolfWait() constdaPy_py_cinlinevirtual
checkWoodShieldEquip()daPy_py_cstatic
checkWoodSwordEquip()daPy_py_cinlinestatic
checkZoraWearFlg()daPy_py_cinlinestatic
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
CUT_TYPE_COMBO_STAB enum valuedaPy_py_c
CUT_TYPE_DASH_CHARGE enum valuedaPy_py_c
CUT_TYPE_DASH_CHARGE_BOARD enum valuedaPy_py_c
CUT_TYPE_DASH_LEFT enum valuedaPy_py_c
CUT_TYPE_DASH_LEFT_BOARD enum valuedaPy_py_c
CUT_TYPE_DASH_LEFT_SIDESTEP enum valuedaPy_py_c
CUT_TYPE_DASH_RIGHT enum valuedaPy_py_c
CUT_TYPE_DASH_RIGHT_BOARD enum valuedaPy_py_c
CUT_TYPE_DASH_RIGHT_SIDESTEP enum valuedaPy_py_c
CUT_TYPE_DOWN enum valuedaPy_py_c
CUT_TYPE_FINISH_LEFT enum valuedaPy_py_c
CUT_TYPE_FINISH_RIGHT enum valuedaPy_py_c
CUT_TYPE_FINISH_STAB enum valuedaPy_py_c
CUT_TYPE_FINISH_VERTICAL enum valuedaPy_py_c
CUT_TYPE_GUARD_ATTACK enum valuedaPy_py_c
CUT_TYPE_HEAD_JUMP enum valuedaPy_py_c
CUT_TYPE_HORSE_LEFT_A enum valuedaPy_py_c
CUT_TYPE_HORSE_LEFT_B enum valuedaPy_py_c
CUT_TYPE_HORSE_RIGHT_A enum valuedaPy_py_c
CUT_TYPE_HORSE_TURN enum valuedaPy_py_c
CUT_TYPE_JUMP enum valuedaPy_py_c
CUT_TYPE_LARGE_JUMP enum valuedaPy_py_c
CUT_TYPE_LARGE_JUMP_FINISH enum valuedaPy_py_c
CUT_TYPE_LARGE_JUMP_INIT enum valuedaPy_py_c
CUT_TYPE_LARGE_TURN_LEFT enum valuedaPy_py_c
CUT_TYPE_LARGE_TURN_RIGHT enum valuedaPy_py_c
CUT_TYPE_MORTAL_DRAW_A enum valuedaPy_py_c
CUT_TYPE_MORTAL_DRAW_B enum valuedaPy_py_c
CUT_TYPE_NM_LEFT enum valuedaPy_py_c
CUT_TYPE_NM_RIGHT enum valuedaPy_py_c
CUT_TYPE_NM_STAB enum valuedaPy_py_c
CUT_TYPE_NM_VERTICAL enum valuedaPy_py_c
CUT_TYPE_NONE enum valuedaPy_py_c
CUT_TYPE_TURN_LEFT enum valuedaPy_py_c
CUT_TYPE_TURN_RIGHT enum valuedaPy_py_c
CUT_TYPE_TWIRL enum valuedaPy_py_c
CUT_TYPE_UNK_19 enum valuedaPy_py_c
CUT_TYPE_UNK_1B enum valuedaPy_py_c
CUT_TYPE_UNK_1C enum valuedaPy_py_c
CUT_TYPE_UNK_1D enum valuedaPy_py_c
CUT_TYPE_UNK_24 enum valuedaPy_py_c
CUT_TYPE_UNK_28 enum valuedaPy_py_c
CUT_TYPE_UNK_9 enum valuedaPy_py_c
CUT_TYPE_UNK_E enum valuedaPy_py_c
CUT_TYPE_UNK_F enum valuedaPy_py_c
CUT_TYPE_WOLF_B_BACK enum valuedaPy_py_c
CUT_TYPE_WOLF_B_FRONT enum valuedaPy_py_c
CUT_TYPE_WOLF_B_LEFT enum valuedaPy_py_c
CUT_TYPE_WOLF_B_RIGHT enum valuedaPy_py_c
CUT_TYPE_WOLF_JUMP enum valuedaPy_py_c
CUT_TYPE_WOLF_JUMP_S enum valuedaPy_py_c
CUT_TYPE_WOLF_JUMP_S_FINISH enum valuedaPy_py_c
CUT_TYPE_WOLF_LOCK enum valuedaPy_py_c
CUT_TYPE_WOLF_TURN_LEFT enum valuedaPy_py_c
CUT_TYPE_WOLF_TURN_RIGHT enum valuedaPy_py_c
CUT_TYPE_WOLF_UNK_30 enum valuedaPy_py_c
CUT_TYPE_WOLF_UNK_35 enum valuedaPy_py_c
CUT_TYPE_WOLF_UNK_37 enum valuedaPy_py_c
daPy_CUT_TYPE enum namedaPy_py_c
daPy_ERFLG0 enum namedaPy_py_c
daPy_ERFLG1 enum namedaPy_py_c
daPy_ERFLG2 enum namedaPy_py_c
daPy_FLG0 enum namedaPy_py_c
daPy_FLG1 enum namedaPy_py_c
daPy_FLG2 enum namedaPy_py_c
daPy_FLG3 enum namedaPy_py_c
daPy_MODE enum namedaPy_py_c
daPy_RFLG0 enum namedaPy_py_c
daPy_RFLG1 enum namedaPy_py_c
demoActorIDfopAc_ac_c
draw_tagfopAc_ac_c
ERFLG0_BEE_FOLLOW enum valuedaPy_py_c
ERFLG0_BOSS_ROOM_WAIT enum valuedaPy_py_c
ERFLG0_ENEMY_DEAD enum valuedaPy_py_c
ERFLG0_FISHING_HIT enum valuedaPy_py_c
ERFLG0_FISHING_RELEASE enum valuedaPy_py_c
ERFLG0_FISHING_ROD_GET_FISH enum valuedaPy_py_c
ERFLG0_FISHING_ROD_REEL_END enum valuedaPy_py_c
ERFLG0_FORCE_AUTO_JUMP enum valuedaPy_py_c
ERFLG0_FORCE_SUBJECT_CANCEL enum valuedaPy_py_c
ERFLG0_FORCE_WOLF_CHANGE enum valuedaPy_py_c
ERFLG0_LEAF_SE enum valuedaPy_py_c
ERFLG0_NECK_SEARCH_WIDE enum valuedaPy_py_c
ERFLG0_NOT_AUTO_JUMP enum valuedaPy_py_c
ERFLG0_NOT_HANG enum valuedaPy_py_c
ERFLG0_SINGLE_BOAR_AVOID enum valuedaPy_py_c
ERFLG0_UNK_1 enum valuedaPy_py_c
ERFLG0_UNK_100 enum valuedaPy_py_c
ERFLG0_UNK_1000 enum valuedaPy_py_c
ERFLG0_UNK_100000 enum valuedaPy_py_c
ERFLG0_UNK_2000 enum valuedaPy_py_c
ERFLG0_UNK_20000000 enum valuedaPy_py_c
ERFLG0_UNK_4 enum valuedaPy_py_c
ERFLG0_UNK_40 enum valuedaPy_py_c
ERFLG0_UNK_4000 enum valuedaPy_py_c
ERFLG0_UNK_40000000 enum valuedaPy_py_c
ERFLG0_UNK_8 enum valuedaPy_py_c
ERFLG0_UNK_80 enum valuedaPy_py_c
ERFLG0_UNK_800000 enum valuedaPy_py_c
ERFLG0_UNK_8000000 enum valuedaPy_py_c
ERFLG0_WOLF_FCHAIN_PULL enum valuedaPy_py_c
ERFLG1_CANOE_ITEM_CANCEL enum valuedaPy_py_c
ERFLG1_CHAIN_FORCE_PULL enum valuedaPy_py_c
ERFLG1_CHAIN_PULL_END enum valuedaPy_py_c
ERFLG1_DO_EXCHANGE_PUT_IN enum valuedaPy_py_c
ERFLG1_DO_PUT_EMPHASYS enum valuedaPy_py_c
ERFLG1_LARGE_DAMAGE_UP_STOP enum valuedaPy_py_c
ERFLG1_MIDNA_RIDE_SHOCK enum valuedaPy_py_c
ERFLG1_NS_SCREAM enum valuedaPy_py_c
ERFLG1_SHIELD_BACKBONE enum valuedaPy_py_c
ERFLG1_SWORD_TRIGGER_NON enum valuedaPy_py_c
ERFLG1_UNK_10 enum valuedaPy_py_c
ERFLG1_UNK_100 enum valuedaPy_py_c
ERFLG1_UNK_1000 enum valuedaPy_py_c
ERFLG1_UNK_10000 enum valuedaPy_py_c
ERFLG1_UNK_100000 enum valuedaPy_py_c
ERFLG1_UNK_2 enum valuedaPy_py_c
ERFLG1_UNK_20 enum valuedaPy_py_c
ERFLG1_UNK_2000 enum valuedaPy_py_c
ERFLG1_UNK_200000 enum valuedaPy_py_c
ERFLG1_UNK_4 enum valuedaPy_py_c
ERFLG1_UNK_400 enum valuedaPy_py_c
ERFLG1_UNK_4000 enum valuedaPy_py_c
ERFLG1_UNK_40000 enum valuedaPy_py_c
ERFLG1_UNK_400000 enum valuedaPy_py_c
ERFLG1_UNK_8 enum valuedaPy_py_c
ERFLG1_UNK_80 enum valuedaPy_py_c
ERFLG1_UNK_8000 enum valuedaPy_py_c
ERFLG1_UNK_80000 enum valuedaPy_py_c
ERFLG1_WATER_DROP enum valuedaPy_py_c
ERFLG1_WATERFALL_FRONT_HIT enum valuedaPy_py_c
ERFLG1_WOLF_EYE_KEEP enum valuedaPy_py_c
ERFLG2_FISHING_KEEP enum valuedaPy_py_c
ERFLG2_FORCE_GRAB_REBOUND enum valuedaPy_py_c
ERFLG2_FORCE_HORSE_GETOFF enum valuedaPy_py_c
ERFLG2_LIGHT_SWORD_GET_EFFECT enum valuedaPy_py_c
ERFLG2_PORTAL_WARP_MIDNA_ATN_KEEP enum valuedaPy_py_c
ERFLG2_UNK_100 enum valuedaPy_py_c
ERFLG2_UNK_20 enum valuedaPy_py_c
ERFLG2_UNK_40 enum valuedaPy_py_c
eventInfofopAc_ac_c
exchangeGrabActor(fopAc_ac_c *)daPy_py_cinlinevirtual
eyePosfopAc_ac_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
FLG0_CUT_AT_FLG enum valuedaPy_py_c
FLG0_DEMO_STREAM_ACCEPT enum valuedaPy_py_c
FLG0_DK_CAUGHT2 enum valuedaPy_py_c
FLG0_EQUIP_HVY_BOOTS enum valuedaPy_py_c
FLG0_FAST_SWORD_CUT enum valuedaPy_py_c
FLG0_GORON_UP_STOP_CANCEL enum valuedaPy_py_c
FLG0_HEAVY_STATE enum valuedaPy_py_c
FLG0_MAGNE_BOOTS_ON enum valuedaPy_py_c
FLG0_MIDNA_RIDE enum valuedaPy_py_c
FLG0_PLAYER_NO_DRAW enum valuedaPy_py_c
FLG0_PUSH_PULL_KEEP enum valuedaPy_py_c
FLG0_SWIM_UP enum valuedaPy_py_c
FLG0_UNK_10 enum valuedaPy_py_c
FLG0_UNK_100000 enum valuedaPy_py_c
FLG0_UNK_1000000 enum valuedaPy_py_c
FLG0_UNK_10000000 enum valuedaPy_py_c
FLG0_UNK_2 enum valuedaPy_py_c
FLG0_UNK_20 enum valuedaPy_py_c
FLG0_UNK_2000 enum valuedaPy_py_c
FLG0_UNK_400 enum valuedaPy_py_c
FLG0_UNK_4000 enum valuedaPy_py_c
FLG0_UNK_40000 enum valuedaPy_py_c
FLG0_UNK_400000 enum valuedaPy_py_c
FLG0_UNK_8 enum valuedaPy_py_c
FLG0_UNK_80 enum valuedaPy_py_c
FLG0_UNK_8000 enum valuedaPy_py_c
FLG0_WATER_IN_MOVE enum valuedaPy_py_c
FLG1_DASH_MODE enum valuedaPy_py_c
FLG1_DK_CAUGHT enum valuedaPy_py_c
FLG1_FISHING_ROD_CASTING_END enum valuedaPy_py_c
FLG1_FREEZE_DAMAGE enum valuedaPy_py_c
FLG1_IS_WOLF enum valuedaPy_py_c
FLG1_MIDNA_ATN_POS enum valuedaPy_py_c
FLG1_MIDNA_HAIR_ATN_POS enum valuedaPy_py_c
FLG1_THROW_DAMAGE enum valuedaPy_py_c
FLG1_UNK_10 enum valuedaPy_py_c
FLG1_UNK_1000 enum valuedaPy_py_c
FLG1_UNK_10000 enum valuedaPy_py_c
FLG1_UNK_100000 enum valuedaPy_py_c
FLG1_UNK_1000000 enum valuedaPy_py_c
FLG1_UNK_10000000 enum valuedaPy_py_c
FLG1_UNK_2 enum valuedaPy_py_c
FLG1_UNK_20 enum valuedaPy_py_c
FLG1_UNK_200 enum valuedaPy_py_c
FLG1_UNK_2000 enum valuedaPy_py_c
FLG1_UNK_20000 enum valuedaPy_py_c
FLG1_UNK_200000 enum valuedaPy_py_c
FLG1_UNK_20000000 enum valuedaPy_py_c
FLG1_UNK_4 enum valuedaPy_py_c
FLG1_UNK_40 enum valuedaPy_py_c
FLG1_UNK_40000 enum valuedaPy_py_c
FLG1_UNK_4000000 enum valuedaPy_py_c
FLG1_UNK_8 enum valuedaPy_py_c
FLG1_UNK_80 enum valuedaPy_py_c
FLG1_UNK_800 enum valuedaPy_py_c
FLG1_UNK_800000 enum valuedaPy_py_c
FLG1_UNK_8000000 enum valuedaPy_py_c
FLG1_UNK_80000000 enum valuedaPy_py_c
FLG2_BOAR_SINGLE_BATTLE_1ST enum valuedaPy_py_c
FLG2_BOAR_SINGLE_BATTLE_2ND enum valuedaPy_py_c
FLG2_COMBO_RESERB enum valuedaPy_py_c
FLG2_FISHING_CAST_WAIT enum valuedaPy_py_c
FLG2_FOG_FADE enum valuedaPy_py_c
FLG2_FORCE_GAMEOVER enum valuedaPy_py_c
FLG2_HORSE_ZELDA enum valuedaPy_py_c
FLG2_KANDELAAR_LIGHT_OFF enum valuedaPy_py_c
FLG2_PLAYER_SHADOW_NO_DRAW enum valuedaPy_py_c
FLG2_PRESSED_DAMAGE enum valuedaPy_py_c
FLG2_SCENE_CHANGE_START enum valuedaPy_py_c
FLG2_STATUS_WINDOW_DRAW enum valuedaPy_py_c
FLG2_UNK_1 enum valuedaPy_py_c
FLG2_UNK_10 enum valuedaPy_py_c
FLG2_UNK_100 enum valuedaPy_py_c
FLG2_UNK_100000 enum valuedaPy_py_c
FLG2_UNK_200 enum valuedaPy_py_c
FLG2_UNK_2000 enum valuedaPy_py_c
FLG2_UNK_20000 enum valuedaPy_py_c
FLG2_UNK_200000 enum valuedaPy_py_c
FLG2_UNK_2000000 enum valuedaPy_py_c
FLG2_UNK_2080000 enum valuedaPy_py_c
FLG2_UNK_280000 enum valuedaPy_py_c
FLG2_UNK_4 enum valuedaPy_py_c
FLG2_UNK_4000000 enum valuedaPy_py_c
FLG2_UNK_4080000 enum valuedaPy_py_c
FLG2_UNK_8 enum valuedaPy_py_c
FLG2_UNK_80 enum valuedaPy_py_c
FLG2_UNK_800 enum valuedaPy_py_c
FLG2_UNK_80000 enum valuedaPy_py_c
FLG2_UNK_8000000 enum valuedaPy_py_c
FLG2_WOLF_DASH_AUTO_JUMP enum valuedaPy_py_c
FLG2_WOLF_ENEMY_HANG_BITE enum valuedaPy_py_c
FLG2_WOLF_ENEMY_LEFT_THROW enum valuedaPy_py_c
FLG3_BOOMERANG_ATN_KEEP enum valuedaPy_py_c
FLG3_COPY_ROD_ATN_KEEP enum valuedaPy_py_c
FLG3_COPY_ROD_THROW_AFTER enum valuedaPy_py_c
FLG3_MIDNA_TALK_POLY_SPEED enum valuedaPy_py_c
FLG3_TRANING_CUT_BACK enum valuedaPy_py_c
FLG3_TRANING_CUT_DOWN enum valuedaPy_py_c
FLG3_TRANING_CUT_FAST enum valuedaPy_py_c
FLG3_TRANING_CUT_HEAD enum valuedaPy_py_c
FLG3_TRANING_CUT_LARGE_JUMP enum valuedaPy_py_c
FLG3_TRANING_CUT_LARGE_TURN enum valuedaPy_py_c
FLG3_TRANING_SHIELD_ATTACK enum valuedaPy_py_c
FLG3_UNK_1 enum valuedaPy_py_c
FLG3_UNK_1000 enum valuedaPy_py_c
FLG3_UNK_100000 enum valuedaPy_py_c
FLG3_UNK_1000000 enum valuedaPy_py_c
FLG3_UNK_2000 enum valuedaPy_py_c
FLG3_UNK_200000 enum valuedaPy_py_c
FLG3_UNK_20000000 enum valuedaPy_py_c
FLG3_UNK_4 enum valuedaPy_py_c
FLG3_UNK_400 enum valuedaPy_py_c
FLG3_UNK_4000 enum valuedaPy_py_c
FLG3_UNK_400000 enum valuedaPy_py_c
FLG3_UNK_4000000 enum valuedaPy_py_c
FLG3_UNK_40000000 enum valuedaPy_py_c
FLG3_UNK_800 enum valuedaPy_py_c
FLG3_UNK_8000 enum valuedaPy_py_c
FLG3_UNK_80000 enum valuedaPy_py_c
FLG3_UNK_800000 enum valuedaPy_py_c
FLG3_UNK_80000000 enum valuedaPy_py_c
FLG3_WARP_OBJ_DEMO enum valuedaPy_py_c
fopAc_ac_c()fopAc_ac_c
forceKandelaarLightOff()daPy_py_cinline
forceRestartRoom(int i_dmgAmount, u32 i_mode, int)daPy_py_cstatic
getAtnActorID() constdaPy_py_cinlinevirtual
getAttentionOffsetY()daPy_py_cstatic
getBaseAnimeFrame() constdaPy_py_cinlinevirtual
getBaseAnimeFrameRate() constdaPy_py_cinlinevirtual
getBoardCutTurnOffsetAngleY() constdaPy_py_cinlinevirtual
getBodyAngleX() constdaPy_py_cinline
getBodyAngleY() constdaPy_py_cinline
getBokoFlamePos(cXyz *)daPy_py_cinlinevirtual
getBottleMtx()daPy_py_cinlinevirtual
getBottleOpenAppearItem() constdaPy_py_cinlinevirtual
getClothesChangeWaitTimer() constdaPy_py_cinlinevirtual
getCutAtFlg() constdaPy_py_cinline
getCutCount() constdaPy_py_cinline
getCutType() constdaPy_py_cinline
getDamageWaitTimer() constdaPy_py_cinline
getDemoMode() constdaPy_py_cinline
getDkCaught() constdaPy_py_cinline
getDkCaught2() constdaPy_py_cinline
getDpdFarFlg() constdaPy_py_cinlinevirtual
getFishingRodAngleY() constdaPy_py_cinline
getFootOnGround() constdaPy_py_cinline
getGiantPuzzleAimAngle() constdaPy_py_cinlinevirtual
getGrabActorID() constdaPy_py_cinlinevirtual
getGrabPutStart() constdaPy_py_cinline
getGrabUpEnd() constdaPy_py_cinline
getGrabUpStart() constdaPy_py_cinline
getGroundY()=0daPy_py_cpure virtual
getHeadMtx()daPy_py_cinlinevirtual
getHeadTopPos() constdaPy_py_cinline
getHeadTopPosP()daPy_py_cinline
getHeavyStateAndBoots()daPy_py_cinline
getHeight() constdaPy_py_cinline
getHookshotTopPos()daPy_py_cinlinevirtual
getInvMtx()daPy_py_cinlinevirtual
getIronBallBgHit() constdaPy_py_cinlinevirtual
getIronBallCenterPos()daPy_py_cinlinevirtual
getItemID() constdaPy_py_cinlinevirtual
getItemPos() constdaPy_py_cinline
getKandelaarFlamePos()daPy_py_cinlinevirtual
getLastSceneDamage()daPy_py_cinlinestatic
getLastSceneMode()daPy_py_cinlinestatic
getLastSceneSwordAtUpTime()daPy_py_cinlinestatic
getLeftFootPos() constdaPy_py_cinline
getLeftFootPosP()daPy_py_cinline
getLeftHandMatrix()daPy_py_cinlinevirtual
getLeftHandPos() constdaPy_py_cinline
getLeftHandPosP()daPy_py_cinline
getLeftItemMatrix()daPy_py_cinlinevirtual
getLinkBackBone1Matrix()daPy_py_cinlinevirtual
getMagneBootsTopVec()daPy_py_cinlinevirtual
getMagneHitPos()daPy_py_cinlinevirtual
getMidnaActor()daPy_py_cinlinestatic
getMidnaAtnPos() constdaPy_py_cinlinevirtual
getModelJointMtx(u16)daPy_py_cinlinevirtual
getModelMtx()daPy_py_cinlinevirtual
getRightFootPos() constdaPy_py_cinline
getRightFootPosP()daPy_py_cinline
getRightHandMatrix()daPy_py_cinlinevirtual
getRightHandPos() constdaPy_py_cinline
getRightHandPosP()daPy_py_cinline
getRightItemMatrix()daPy_py_cinlinevirtual
getSearchBallScale() constdaPy_py_cinlinevirtual
getShadowTalkAtnPos()daPy_py_cinlinevirtual
getShieldChangeWaitTimer() constdaPy_py_cinlinevirtual
getSinkShapeOffset() constdaPy_py_cinlinevirtual
getSpeedF() constdaPy_py_cinline
getSpinnerActor()daPy_py_cinlinevirtual
getSpinnerRideSpeed() constdaPy_py_c
getStCaught() constdaPy_py_cinline
getStickAngleFromPlayerShape(s16 *) constdaPy_py_cinlinevirtual
getStopStatus()fopAc_ac_cinlinestatic
getSumouCameraMode() constdaPy_py_cinline
getSumouCounter() constdaPy_py_cinlinevirtual
getSumouMode() constdaPy_py_cinline
getSwordAtUpTime() constdaPy_py_cinline
getSwordChangeWaitTimer() constdaPy_py_cinlinevirtual
getSwordTopPos() constdaPy_py_cinline
getThrowBoomerangActor()daPy_py_cstatic
getViewerCurrentPosP()daPy_py_cinline
getWolfBackbone2Matrix()daPy_py_cinlinevirtual
getWolfHowlMgrP()daPy_py_cinlinevirtual
getWolfMouthMatrix()daPy_py_cinlinevirtual
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
jntColfopAc_ac_c
linkGrabSubjectNoDraw(fopAc_ac_c *i_actor)daPy_py_cstatic
m_midnaActordaPy_py_cstatic
maxFallSpeedfopAc_ac_c
mBodyAngledaPy_py_c
mComboCutCountdaPy_py_c
mCutTypedaPy_py_c
mDamageTimerdaPy_py_c
mDemodaPy_py_c
mEndResetFlg0daPy_py_c
mEndResetFlg1daPy_py_c
mEndResetFlg2daPy_py_c
mHeadTopPosdaPy_py_c
mHeightdaPy_py_c
mItemPosdaPy_py_c
mLeftFootPosdaPy_py_c
mLeftHandPosdaPy_py_c
mMaxSpeeddaPy_py_c
mModedaPy_py_c
mNoResetFlg0daPy_py_c
mNoResetFlg1daPy_py_c
mNoResetFlg2daPy_py_c
mNoResetFlg3daPy_py_c
modelfopAc_ac_c
mResetFlg0daPy_py_c
mResetFlg1daPy_py_c
mRightFootPosdaPy_py_c
mRightHandPosdaPy_py_c
mSwordTopPosdaPy_py_c
mSwordUpTimerdaPy_py_c
mViewerCurrentPosdaPy_py_c
offCanoeSlider()daPy_py_cinline
offCargoCarry()daPy_py_cinline
offDemoStreamAccept()daPy_py_cinline
offDkCaught()daPy_py_cinline
offDkCaught2()daPy_py_cinline
offEndResetFlg2(daPy_ERFLG2 i_flag)daPy_py_cinline
offGoronSideMove()daPy_py_cinline
offGoronUpStopCancel()daPy_py_cinline
offHorseZelda()daPy_py_cinline
offMidnaRide()daPy_py_cinline
offNoResetFlg0(daPy_FLG0 i_flag)daPy_py_cinline
offNoResetFlg1(daPy_FLG1 i_flag)daPy_py_cinline
offNoResetFlg2(daPy_FLG2 i_flag)daPy_py_cinline
offNoResetFlg3(daPy_FLG3 i_flag)daPy_py_cinline
offPlayerNoDraw()daPy_py_cinline
offPlayerShadowNoDraw()daPy_py_cinline
offPressedDamage()daPy_py_cinline
offPushPullKeep()daPy_py_cinline
offResetFlg0(daPy_RFLG0 i_flag)daPy_py_cinline
offResetFlg1(daPy_RFLG1 i_flag)daPy_py_cinline
offWolfEnemyHangBite()daPy_py_cinline
oldfopAc_ac_c
onBeeFollow()daPy_py_cinline
onBossRoomWait()daPy_py_cinline
onCanoeItemCancel()daPy_py_cinline
onChainForcePull()daPy_py_cinline
onChainPullEnd()daPy_py_cinline
onDemoStreamAccept()daPy_py_cinline
onDkCaught2()daPy_py_cinline
onDoExchangePutIn()daPy_py_cinline
onDoPutEmphasys()daPy_py_cinline
onEndResetFlg0(daPy_ERFLG0 i_flag)daPy_py_cinline
onEndResetFlg1(daPy_ERFLG1 i_flag)daPy_py_cinline
onEndResetFlg2(daPy_ERFLG2 i_flag)daPy_py_cinline
onEnemyDead()daPy_py_cinline
onFishingHit()daPy_py_cinline
onFishingKeep()daPy_py_cinline
onFishingRelease()daPy_py_cinline
onFishingRodCastingEnd()daPy_py_cinline
onFishingRodGetFish()daPy_py_cinline
onFishingRodReelEnd()daPy_py_cinline
onFogFade()daPy_py_cinline
onForceAutoJump()daPy_py_cinline
onForceGameOver()daPy_py_cinline
onForceGrabRebound()daPy_py_cinline
onForceHorseGetOff()daPy_py_cinline
onForceSubjectCancel()daPy_py_cinline
onForceWolfChange()daPy_py_cinline
onFrollCrashFlg(u8, int)daPy_py_cinlinevirtual
onGoatStopGame()daPy_py_cinline
onHeavyState()daPy_py_cinline
onHeavyStateMidnaPanic()daPy_py_cinline
onHorseZelda()daPy_py_cinline
onLargeDamageUpStop()daPy_py_cinline
onLeafSe()daPy_py_cinline
onLightSwordGetEffect()daPy_py_cinline
onMagneGrab(f32, f32)daPy_py_cinlinevirtual
onMidnaRide()daPy_py_cinline
onMidnaRideShock()daPy_py_cinline
onMidnaTalkPolySpeed()daPy_py_cinline
onNeckSearchWide()daPy_py_cinline
onNoResetFlg0(daPy_FLG0 i_flag)daPy_py_cinline
onNoResetFlg1(daPy_FLG1 i_flag)daPy_py_cinline
onNoResetFlg2(daPy_FLG2 i_flag)daPy_py_cinline
onNoResetFlg3(daPy_FLG3 i_flag)daPy_py_cinline
onNotAutoJump()daPy_py_cinline
onNotHang()daPy_py_cinline
onNsScream()daPy_py_cinline
onNsScreamAnm()daPy_py_cinline
onPlayerNoDraw()daPy_py_cinline
onPlayerShadowNoDraw()daPy_py_cinline
onPortalWarpMidnaAtnKeep()daPy_py_cinline
onPressedDamage(cXyz const &, s16)daPy_py_cinlinevirtual
onPushPullKeep()daPy_py_cinline
onResetFlg0(daPy_RFLG0 i_flag)daPy_py_cinline
onResetFlg1(daPy_RFLG1 i_flag)daPy_py_cinline
onSceneChangeArea(u8, u8, fopAc_ac_c *)daPy_py_cinlinevirtual
onSceneChangeAreaJump(u8, u8, fopAc_ac_c *)daPy_py_cinlinevirtual
onSceneChangeDead(u8, int)daPy_py_cinlinevirtual
onShieldBackBone()daPy_py_cinline
onSingleBoarAvoid()daPy_py_cinline
onSpinnerPathForceRemove()daPy_py_cinlinevirtual
onSwordTriggerNon()daPy_py_cinline
onTraningCutBack()daPy_py_cinline
onTraningCutDown()daPy_py_cinline
onTraningCutFast()daPy_py_cinline
onTraningCutHead()daPy_py_cinline
onTraningCutLargeJump()daPy_py_cinline
onTraningCutLargeTurn()daPy_py_cinline
onTraningShieldAttack()daPy_py_cinline
onWarpObjDemo()daPy_py_cinline
onWaterDrop()daPy_py_cinline
onWaterFallFrontHit()daPy_py_cinline
onWolfEnemyBiteAll(fopAc_ac_c *, daPy_FLG2)daPy_py_cinlinevirtual
onWolfEnemyCatch(fopAc_ac_c *i_enemy)daPy_py_cinline
onWolfEnemyHangBite(fopAc_ac_c *i_enemy)daPy_py_cinline
onWolfEyeKeep()daPy_py_cinline
onWolfFchainPull()daPy_py_cinline
onWolfLightDropGet()daPy_py_cinline
parentActorIDfopAc_ac_c
playerStartCollisionSE(u32, u32)daPy_py_cinlinevirtual
RFLG0_ATTENTION_LOCK enum valuedaPy_py_c
RFLG0_AUTO_JUMP_START enum valuedaPy_py_c
RFLG0_CLIMB_END_HANG enum valuedaPy_py_c
RFLG0_COW_GAME_LEASH enum valuedaPy_py_c
RFLG0_ENEMY_ATTN_LOCK enum valuedaPy_py_c
RFLG0_FISHINGROD_USE_ACCEPT enum valuedaPy_py_c
RFLG0_FISHINGROD_USE_START enum valuedaPy_py_c
RFLG0_FRONT_ROLL_CRASH enum valuedaPy_py_c
RFLG0_GRAB_PUT_START enum valuedaPy_py_c
RFLG0_GRAB_THROW enum valuedaPy_py_c
RFLG0_GRAB_UP_END enum valuedaPy_py_c
RFLG0_GRAB_UP_START enum valuedaPy_py_c
RFLG0_ITEM_SIGHT_BG_HIT enum valuedaPy_py_c
RFLG0_STICK_ARROW_RESET enum valuedaPy_py_c
RFLG0_UNK_10 enum valuedaPy_py_c
RFLG0_UNK_10000000 enum valuedaPy_py_c
RFLG0_UNK_2 enum valuedaPy_py_c
RFLG0_UNK_20000000 enum valuedaPy_py_c
RFLG0_UNK_40 enum valuedaPy_py_c
RFLG0_UNK_400 enum valuedaPy_py_c
RFLG0_UNK_4000 enum valuedaPy_py_c
RFLG0_UNK_4000000 enum valuedaPy_py_c
RFLG0_UNK_40000000 enum valuedaPy_py_c
RFLG0_UNK_8 enum valuedaPy_py_c
RFLG0_UNK_80 enum valuedaPy_py_c
RFLG0_UNK_80000 enum valuedaPy_py_c
RFLG0_UNK_8000000 enum valuedaPy_py_c
RFLG0_WOLF_BARK enum valuedaPy_py_c
RFLG0_WOLF_GROWL enum valuedaPy_py_c
RFLG0_WOLF_TAG_LOCK_JUMP_READY enum valuedaPy_py_c
RFLG1_BOARD_NO_FOOT_ANGLE enum valuedaPy_py_c
RFLG1_DAMAGE_IMPACT enum valuedaPy_py_c
RFLG1_INSECT_RELEASE enum valuedaPy_py_c
RFLG1_UNK_10 enum valuedaPy_py_c
RFLG1_UNK_2 enum valuedaPy_py_c
RFLG1_UNK_20 enum valuedaPy_py_c
RFLG1_UNK_30 enum valuedaPy_py_c
RFLG1_UNK_4 enum valuedaPy_py_c
RFLG1_UNK_8 enum valuedaPy_py_c
RFLG1_WOLF_ATTACK_REVERSE enum valuedaPy_py_c
scalefopAc_ac_c
seStartOnlyReverb(u32)daPy_py_cinlinevirtual
seStartOnlyReverbLevel(u32)daPy_py_cinlinevirtual
setAnimeFrame(f32)daPy_py_cinlinevirtual
setCanoeSlider()daPy_py_cinline
setCargoCarry(fopAc_ac_c *)daPy_py_cinlinevirtual
setClothesChange(int)daPy_py_cinlinevirtual
setDkCaught(fopAc_ac_c *)daPy_py_cinlinevirtual
setFmChainPos(fopAc_ac_c *, cXyz *, int)daPy_py_cstatic
setForceGrab(fopAc_ac_c *, int, int)daPy_py_cinlinevirtual
setForcePutPos(cXyz const &)daPy_py_cinlinevirtual
setGiantPuzzle()daPy_py_cinline
setGiantPuzzleEnd()daPy_py_cinline
setGoronSideMove(fopAc_ac_c *)daPy_py_cinlinevirtual
setGrabCollisionOffset(f32, f32, cBgS_PolyInfo *)daPy_py_cinlinevirtual
setHookshotCarryOffset(fpc_ProcID, cXyz const *)daPy_py_cinlinevirtual
setIDfopAc_ac_c
setItemPos(cXyz *i_itemPos)daPy_py_cinline
setKandelaarMtx(f32(*)[4], int, int)daPy_py_cinlinevirtual
setLookPos(cXyz *i_pos)daPy_py_cstatic
setMidnaActor(fopAc_ac_c *actor)daPy_py_cinlinestatic
setMidnaFaceNum(int i_faceNum)daPy_py_cstatic
setMidnaMotionNum(int i_motionNum)daPy_py_cstatic
setMidnaMsgNum(fopAc_ac_c *, u16)daPy_py_cinlinevirtual
setOctaIealWildHang()daPy_py_cinlinevirtual
setOutPower(f32, s16, int)daPy_py_cinlinevirtual
setParamData(int i_roomNo, int i_mode, int, int)daPy_py_cstatic
setPlayerDamage(int i_dmgAmount, BOOL i_setDmgTimer)daPy_py_cstatic
setPlayerPosAndAngle(cXyz const *, s16, int)daPy_py_cinlinevirtual
setPlayerPosAndAngle(cXyz const *, csXyz const *)daPy_py_cinlinevirtual
setPlayerPosAndAngle(f32(*)[4])daPy_py_cinlinevirtual
setPlayerSe(u32 i_soundID)daPy_py_cstatic
setRollJump(f32, f32, s16)daPy_py_cinlinevirtual
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setSumouForceGraspCancel()daPy_py_cinline
setSumouForcePunch()daPy_py_cinline
setSumouForceStand()daPy_py_cinline
setSumouForceTackle()daPy_py_cinline
setSumouGraspCancelCount(int)daPy_py_cinlinevirtual
setSumouLoseHeadUp()daPy_py_cinlinevirtual
setSumouMoveLoseEnd()daPy_py_cinline
setSumouMoveWinEnd()daPy_py_cinline
setSumouPunchLoseEnd()daPy_py_cinline
setSumouPunchWinEnd()daPy_py_cinline
setSumouPushBackDirection(s16)daPy_py_cinlinevirtual
setSumouPushFrontStop()daPy_py_cinline
setSumouReady(fopAc_ac_c *)daPy_py_cinlinevirtual
setSumouReadyAcceptButton()daPy_py_cinline
setThrowDamage(s16, f32, f32, int, int, int)daPy_py_cinlinevirtual
setWolfEnemyHangBiteAngle(s16)daPy_py_cinlinevirtual
shape_anglefopAc_ac_c
skipPortalObjWarp()daPy_py_cinlinevirtual
SMODE_CARGO_CARRY enum valuedaPy_py_c
SMODE_GOAT_STOP enum valuedaPy_py_c
SMODE_GORON_THROW enum valuedaPy_py_c
SMODE_SUMO_LOSE enum valuedaPy_py_c
SMODE_SUMO_READY enum valuedaPy_py_c
SMODE_WOLF_PUZZLE enum valuedaPy_py_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
tevStrfopAc_ac_c
voiceStart(u32)daPy_py_cinlinevirtual
wolfGrabSubjectNoDraw(fopAc_ac_c *i_actor)daPy_py_cstatic
~fopAc_ac_c()fopAc_ac_c