Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for daNpcF_Lookat_c, including all inherited members.
adjustMoveDisAngle(s16 &, s16, s16, s16) | daNpcF_Lookat_c | |
calc(fopAc_ac_c *, Mtx, csXyz **, BOOL, int, BOOL) | daNpcF_Lookat_c | |
calcMoveDisAngle(int, cXyz *, csXyz *, cXyz, int, BOOL) | daNpcF_Lookat_c | |
clrRotAngle() | daNpcF_Lookat_c | |
daNpcF_Lookat_c() | daNpcF_Lookat_c | inline |
field_0x94 | daNpcF_Lookat_c | private |
getAttnPos() | daNpcF_Lookat_c | inline |
initCalc(fopAc_ac_c *, Mtx, cXyz *, csXyz *, f32 *, cXyz &, BOOL) | daNpcF_Lookat_c | |
initialize() | daNpcF_Lookat_c | |
mAngularMoveDis | daNpcF_Lookat_c | private |
mAttnPos | daNpcF_Lookat_c | private |
mJointPos | daNpcF_Lookat_c | private |
mMaxAngle | daNpcF_Lookat_c | private |
mMinAngle | daNpcF_Lookat_c | private |
mRotAngle | daNpcF_Lookat_c | private |
setAttnPos(cXyz *i_attnPos) | daNpcF_Lookat_c | inline |
setParam(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s16, cXyz *) | daNpcF_Lookat_c | |
setRotAngle() | daNpcF_Lookat_c | |
update(cXyz *, csXyz *, f32 *) | daNpcF_Lookat_c | |
~daNpcF_Lookat_c() | daNpcF_Lookat_c | inlinevirtual |