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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for daNpcF_Lookat_c, including all inherited members.
| adjustMoveDisAngle(s16 &, s16, s16, s16) | daNpcF_Lookat_c | |
| calc(fopAc_ac_c *, Mtx, csXyz **, BOOL, int, BOOL) | daNpcF_Lookat_c | |
| calcMoveDisAngle(int, cXyz *, csXyz *, cXyz, int, BOOL) | daNpcF_Lookat_c | |
| clrRotAngle() | daNpcF_Lookat_c | |
| daNpcF_Lookat_c() | daNpcF_Lookat_c | inline |
| field_0x94 | daNpcF_Lookat_c | private |
| getAttnPos() | daNpcF_Lookat_c | inline |
| initCalc(fopAc_ac_c *, Mtx, cXyz *, csXyz *, f32 *, cXyz &, BOOL) | daNpcF_Lookat_c | |
| initialize() | daNpcF_Lookat_c | |
| mAngularMoveDis | daNpcF_Lookat_c | private |
| mAttnPos_p | daNpcF_Lookat_c | private |
| mJointPos | daNpcF_Lookat_c | private |
| mMaxAngle | daNpcF_Lookat_c | private |
| mMinAngle | daNpcF_Lookat_c | private |
| mRotAngle | daNpcF_Lookat_c | private |
| setAttnPos(cXyz *i_attnPos) | daNpcF_Lookat_c | inline |
| setParam(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s16, cXyz *) | daNpcF_Lookat_c | |
| setRotAngle() | daNpcF_Lookat_c | |
| update(cXyz *, csXyz *, f32 *) | daNpcF_Lookat_c | |
| ~daNpcF_Lookat_c() | daNpcF_Lookat_c | inlinevirtual |