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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for dJntCol_c, including all inherited members.
| checkPassNum(int bit) | dJntCol_c | inline |
| checkShieldType(int i) | dJntCol_c | inline |
| debugDraw() | dJntCol_c | |
| dJntCol_c() | dJntCol_c | |
| field_0x8 | dJntCol_c | |
| field_0xc | dJntCol_c | |
| getArrowOffsetPosAndAngle(cXyz const *, csXyz const *, cXyz *, cXyz *) const | dJntCol_c | |
| getHitmarkPosAndAngle(cXyz const *, csXyz const *, cXyz *, csXyz *, int) const | dJntCol_c | |
| getJntNum(int i) | dJntCol_c | inline |
| getType(int i) | dJntCol_c | inline |
| init(fopAc_ac_c *, dJntColData_c const *, J3DModel *, int) | dJntCol_c | |
| mData | dJntCol_c | |
| mModel | dJntCol_c | |
| offPassNum(int num) | dJntCol_c | inline |
| onPassNum(int num) | dJntCol_c | inline |
| searchNearPos(cM3dGLin const *, cXyz const *, cXyz *, int) const | dJntCol_c | |
| setArrowPosAndAngle(cXyz const *, cXyz const *, int, cXyz *, csXyz *) | dJntCol_c | |
| setNowLine(cM3dGLin *, cXyz const *, csXyz const *, cXyz *) | dJntCol_c | static |