Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dBgW_Base Member List

This is the complete list of members for dBgW_Base, including all inherited members.

CalcDiffShapeAngleY(s16)dBgW_Base
CallArrowStickCallBack(fopAc_ac_c *, fopAc_ac_c *, cXyz &)dBgW_Basevirtual
CallRideCallBack(fopAc_ac_c *, fopAc_ac_c *)dBgW_Basevirtual
CaptPoly(dBgS_CaptPoly &)=0dBgW_Basepure virtual
cBgW_BgId()cBgW_BgIdinline
ChkLock() const =0dBgW_Basepure virtual
ChkMemoryError()dBgW_Basevirtual
ChkMoveBg() const =0dBgW_Basepure virtual
ChkMoveFlag() const =0dBgW_Basepure virtual
ChkNotReady() const =0dBgW_Basepure virtual
ChkPriority(int prio)dBgW_Baseinline
ChkPushPullOk() constdBgW_Baseinline
chkStickRoof()dBgW_Baseinline
chkStickWall()dBgW_Baseinline
ChkUsed() constcBgW_BgId
ClrDBgWBase()dBgW_Base
CrrPos(cBgS_PolyInfo const &, void *, bool, cXyz *, csXyz *, csXyz *)=0dBgW_Basepure virtual
Ct()cBgW_BgIdinline
dBgW_Base()dBgW_Base
field_0xadBgW_Baseprivate
field_0xbdBgW_Baseprivate
GetAttackThrough(int)=0dBgW_Basepure virtual
GetBnd() const =0dBgW_Basepure virtual
GetCamMoveBG(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GetDiffShapeAngleY()dBgW_Baseinline
GetExitId(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GetGroundCode(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GetGrpInf(cBgS_PolyInfo const &) const =0dBgW_Basepure virtual
GetGrpRoomIndex(cBgS_PolyInfo const &) const =0dBgW_Basepure virtual
GetGrpSoundId(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GetHorseNoEntry(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GetId() constcBgW_BgIdinline
GetIronBallThrough(int)=0dBgW_Basepure virtual
GetLinkNo(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GetMagnetCode(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GetMonkeyBarsCode(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GetPolyArrowThrough(int)=0dBgW_Basepure virtual
GetPolyAtt0(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GetPolyAtt1(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GetPolyBombThrough(int)=0dBgW_Basepure virtual
GetPolyBoomerangThrough(int)=0dBgW_Basepure virtual
GetPolyCamThrough(int)=0dBgW_Basepure virtual
GetPolyColor(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GetPolyGrpRoomInfId(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GetPolyHSStick(int)=0dBgW_Basepure virtual
GetPolyLinkThrough(int)=0dBgW_Basepure virtual
GetPolyObjThrough(int)=0dBgW_Basepure virtual
GetPolyRopeThrough(int)=0dBgW_Basepure virtual
GetPushPullCallback() constdBgW_Baseinline
GetRoomCamId(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GetRoomId()dBgW_Baseinline
GetRoomPathId(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GetRoomPathPntNo(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GetShdwThrough(int)=0dBgW_Basepure virtual
GetSpecialCode(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GetSpecialCode(int)=0dBgW_Basepure virtual
GetTopUnder(f32 *, f32 *) const =0dBgW_Basepure virtual
GetTriPla(cBgS_PolyInfo const &) const =0dBgW_Basepure virtual
GetTriPnt(cBgS_PolyInfo const &, cXyz *, cXyz *, cXyz *) const =0dBgW_Basepure virtual
GetUnderwaterRoofCode(int)=0dBgW_Basepure virtual
GetWallCode(cBgS_PolyInfo const &)=0dBgW_Basepure virtual
GroundCross(cBgS_GndChk *)=0dBgW_Basepure virtual
LineCheck(cBgS_LinChk *)=0dBgW_Basepure virtual
m_diff_ShapeAngleYdBgW_Baseprivate
m_idcBgW_BgIdprivate
m_old_ShapeAngleYdBgW_Baseprivate
m_prioritydBgW_Baseprivate
m_pushPull_CallbackdBgW_Baseprivate
m_pushPull_OkdBgW_Baseprivate
m_roomIddBgW_Baseprivate
MatrixCrrPos(cBgS_PolyInfo const &, void *, bool, cXyz *, csXyz *, csXyz *)=0dBgW_Basepure virtual
OffMoveFlag()=0dBgW_Basepure virtual
OffPushPullOk()dBgW_Baseinline
OnPushPullOk()dBgW_Baseinline
onStickRoof()dBgW_Baseinline
onStickWall()dBgW_Baseinline
PPLABEL_4 enum valuedBgW_Base
PPLABEL_HEAVY enum valuedBgW_Base
PPLABEL_NONE enum valuedBgW_Base
PPLABEL_PULL enum valuedBgW_Base
PPLABEL_PUSH enum valuedBgW_Base
PRIORITY enum namedBgW_Base
PRIORITY_0 enum valuedBgW_Base
PushPull_CallBack typedefdBgW_Base
PushPullLabel enum namedBgW_Base
Regist(int)cBgW_BgId
Release()cBgW_BgId
RoofChk(dBgS_RoofChk *)=0dBgW_Basepure virtual
SetOldShapeAngleY(s16)dBgW_Basevirtual
SetPriority(PRIORITY priority)dBgW_Baseinline
SetPushPullCallback(PushPull_CallBack i_callBack)dBgW_Baseinline
SetRoomId(int id)dBgW_Baseinline
ShdwDraw(cBgS_ShdwDraw *)=0dBgW_Basepure virtual
SphChk(dBgS_SphChk *, void *)=0dBgW_Basepure virtual
SplGrpChk(dBgS_SplGrpChk *)=0dBgW_Basepure virtual
TransPos(cBgS_PolyInfo const &, void *, bool, cXyz *, csXyz *, csXyz *)=0dBgW_Basepure virtual
WallCorrect(dBgS_Acch *)=0dBgW_Basepure virtual
WallCorrectSort(dBgS_Acch *)=0dBgW_Basepure virtual
~cBgW_BgId()cBgW_BgIdinlinevirtual
~dBgW_Base()dBgW_Basevirtual