Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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cSAngle Member List

This is the complete list of members for cSAngle, including all inherited members.

_0cSAnglestatic
_1cSAnglestatic
_180cSAnglestatic
_270cSAnglestatic
_90cSAnglestatic
Abs(void) constcSAngle
Cos(void) constcSAngle
cSAngle()cSAngleinline
cSAngle(const cSAngle &)cSAngle
cSAngle(s16)cSAngle
cSAngle(float)cSAngle
Degree(void) constcSAngle
getMaxNegative(void)cSAngleinlinestatic
Inv(void) constcSAngle
mAnglecSAngleprivate
mirrorAtMaxNeg(void)cSAngleinline
Norm(void) constcSAngle
operator s16(void) constcSAngleinline
operator*(float) constcSAngle
operator*=(float)cSAngle
operator+(const cSAngle &) constcSAngle
operator+(short) constcSAngle
operator+=(const cSAngle &)cSAngle
operator+=(short)cSAngle
operator-(void) constcSAngle
operator-(const cSAngle &) constcSAngle
operator-(short) constcSAngle
operator-=(const cSAngle &)cSAngle
operator<(const cSAngle &other) constcSAngleinline
operator=(const cSAngle &other)cSAngleinline
operator>(const cSAngle &other) constcSAngleinline
Radian(void) constcSAngle
Sin(void) constcSAngle
Val() constcSAngleinline
Val(const cSAngle &)cSAngle
Val(s16)cSAngle
Val(float)cSAngle
~cSAngle()cSAngleinline