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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cM3dGPla, including all inherited members.
| cM3dGPla() | cM3dGPla | inline |
| cM3dGPla(const cXyz *, f32) | cM3dGPla | |
| cross(cM3dGLin const &line, Vec &point) | cM3dGPla | inline |
| crossInfLin(const cXyz &, const cXyz &, cXyz &) const | cM3dGPla | |
| getCrossY(const cXyz &, f32 *) const | cM3dGPla | |
| getCrossY_NonIsZero(const cXyz *param_1) | cM3dGPla | inline |
| getCrossYLessD(const Vec &, f32 *) const | cM3dGPla | |
| GetD() const | cM3dGPla | inline |
| GetNP() | cM3dGPla | inline |
| GetNP() const | cM3dGPla | inline |
| getPlaneFunc(const Vec *pPoint) const | cM3dGPla | inline |
| getSignedLenPos(const cXyz *param_0) const | cM3dGPla | inline |
| mD | cM3dGPla | |
| mNormal | cM3dGPla | |
| Set(const cM3dGPla *) | cM3dGPla | |
| SetupFrom3Vtx(const Vec *v1, const Vec *v2, const Vec *v3) | cM3dGPla | inline |
| SetupNP(const Vec &, const Vec &) | cM3dGPla | |
| SetupNP0(const Vec &, const Vec &) | cM3dGPla | |
| ~cM3dGPla() | cM3dGPla | inlinevirtual |