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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cM3dGCyl, including all inherited members.
| calcMinMax(cXyz *, cXyz *) | cM3dGCyl | |
| cM3dGCyl() | cM3dGCyl | inline |
| cM3dGCyl(const cXyz *, f32, f32) | cM3dGCyl | |
| Cross(const cM3dGCps *cps, cXyz *xyz) const | cM3dGCyl | inline |
| Cross(const cM3dGTri &tri, cXyz *xyz) const | cM3dGCyl | inline |
| Cross(const cM3dGCyl *other, f32 *f) const | cM3dGCyl | inline |
| Cross(const cM3dGSph *sph, f32 *f) const | cM3dGCyl | inline |
| cross(const cM3dGSph *, cXyz *) const | cM3dGCyl | |
| cross(const cM3dGCyl *, cXyz *) const | cM3dGCyl | |
| GetC() | cM3dGCyl | inline |
| GetC() const | cM3dGCyl | inline |
| GetCP() const | cM3dGCyl | inline |
| GetCP() | cM3dGCyl | inline |
| GetH() const | cM3dGCyl | inline |
| GetR() const | cM3dGCyl | inline |
| GetRP() | cM3dGCyl | inline |
| mCenter | cM3dGCyl | |
| mHeight | cM3dGCyl | |
| mRadius | cM3dGCyl | |
| Set(const cM3dGCylS &) | cM3dGCyl | |
| Set(const cXyz &, f32, f32) | cM3dGCyl | |
| SetC(const cXyz &pos) | cM3dGCyl | |
| SetH(f32 h) | cM3dGCyl | |
| SetR(f32 r) | cM3dGCyl | |
| ~cM3dGCyl() | cM3dGCyl | inlinevirtual |