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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cCcD_ShapeAttr, including all inherited members.
| CalcAabBox()=0 | cCcD_ShapeAttr | pure virtual |
| cCcD_ShapeAttr() | cCcD_ShapeAttr | inline |
| CrossAtTg(cCcD_ShapeAttr const &, cXyz *) const | cCcD_ShapeAttr | inlinevirtual |
| CrossAtTg(cCcD_PntAttr const &, cXyz *) const =0 | cCcD_ShapeAttr | pure virtual |
| CrossAtTg(cCcD_CpsAttr const &, cXyz *) const =0 | cCcD_ShapeAttr | pure virtual |
| CrossAtTg(cCcD_TriAttr const &, cXyz *) const =0 | cCcD_ShapeAttr | pure virtual |
| CrossAtTg(cCcD_AabAttr const &, cXyz *) const =0 | cCcD_ShapeAttr | pure virtual |
| CrossAtTg(cCcD_CylAttr const &, cXyz *) const =0 | cCcD_ShapeAttr | pure virtual |
| CrossAtTg(cCcD_SphAttr const &, cXyz *) const =0 | cCcD_ShapeAttr | pure virtual |
| CrossCo(cCcD_ShapeAttr const &, f32 *) const | cCcD_ShapeAttr | inlinevirtual |
| CrossCo(cCcD_PntAttr const &, f32 *) const =0 | cCcD_ShapeAttr | pure virtual |
| CrossCo(cCcD_CpsAttr const &, f32 *) const =0 | cCcD_ShapeAttr | pure virtual |
| CrossCo(cCcD_TriAttr const &, f32 *) const =0 | cCcD_ShapeAttr | pure virtual |
| CrossCo(cCcD_AabAttr const &, f32 *) const =0 | cCcD_ShapeAttr | pure virtual |
| CrossCo(cCcD_CylAttr const &, f32 *) const =0 | cCcD_ShapeAttr | pure virtual |
| CrossCo(cCcD_SphAttr const &, f32 *) const =0 | cCcD_ShapeAttr | pure virtual |
| GetCoCP() const | cCcD_ShapeAttr | inlinevirtual |
| GetCoCP() | cCcD_ShapeAttr | inlinevirtual |
| GetNVec(cXyz const &, cXyz *) const =0 | cCcD_ShapeAttr | pure virtual |
| getShapeAccess(cCcD_ShapeAttr::Shape *) const | cCcD_ShapeAttr | virtual |
| GetWorkAab() | cCcD_ShapeAttr | inline |
| GetWorkAab() const | cCcD_ShapeAttr | inline |
| m_virtual_center | cCcD_ShapeAttr | static |
| mAab | cCcD_ShapeAttr | |
| ~cCcD_ShapeAttr() | cCcD_ShapeAttr | inlinevirtual |