Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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cCcD_ShapeAttr Member List

This is the complete list of members for cCcD_ShapeAttr, including all inherited members.

CalcAabBox()=0cCcD_ShapeAttrpure virtual
cCcD_ShapeAttr()cCcD_ShapeAttrinline
CrossAtTg(cCcD_ShapeAttr const &, cXyz *) constcCcD_ShapeAttrinlinevirtual
CrossAtTg(cCcD_PntAttr const &, cXyz *) const =0cCcD_ShapeAttrpure virtual
CrossAtTg(cCcD_CpsAttr const &, cXyz *) const =0cCcD_ShapeAttrpure virtual
CrossAtTg(cCcD_TriAttr const &, cXyz *) const =0cCcD_ShapeAttrpure virtual
CrossAtTg(cCcD_AabAttr const &, cXyz *) const =0cCcD_ShapeAttrpure virtual
CrossAtTg(cCcD_CylAttr const &, cXyz *) const =0cCcD_ShapeAttrpure virtual
CrossAtTg(cCcD_SphAttr const &, cXyz *) const =0cCcD_ShapeAttrpure virtual
CrossCo(cCcD_ShapeAttr const &, f32 *) constcCcD_ShapeAttrinlinevirtual
CrossCo(cCcD_PntAttr const &, f32 *) const =0cCcD_ShapeAttrpure virtual
CrossCo(cCcD_CpsAttr const &, f32 *) const =0cCcD_ShapeAttrpure virtual
CrossCo(cCcD_TriAttr const &, f32 *) const =0cCcD_ShapeAttrpure virtual
CrossCo(cCcD_AabAttr const &, f32 *) const =0cCcD_ShapeAttrpure virtual
CrossCo(cCcD_CylAttr const &, f32 *) const =0cCcD_ShapeAttrpure virtual
CrossCo(cCcD_SphAttr const &, f32 *) const =0cCcD_ShapeAttrpure virtual
GetCoCP() constcCcD_ShapeAttrinlinevirtual
GetCoCP()cCcD_ShapeAttrinlinevirtual
GetNVec(cXyz const &, cXyz *) const =0cCcD_ShapeAttrpure virtual
getShapeAccess(cCcD_ShapeAttr::Shape *) constcCcD_ShapeAttrvirtual
GetWorkAab()cCcD_ShapeAttrinline
GetWorkAab() constcCcD_ShapeAttrinline
m_virtual_centercCcD_ShapeAttrstatic
mAabcCcD_ShapeAttr
~cCcD_ShapeAttr()cCcD_ShapeAttrinlinevirtual