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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for cCcD_PntAttr, including all inherited members.
| CalcAabBox() | cCcD_PntAttr | inlinevirtual |
| cCcD_PntAttr() | cCcD_PntAttr | inline |
| cCcD_ShapeAttr() | cCcD_ShapeAttr | inline |
| CrossAtTg(cCcD_ShapeAttr const ¶m_0, cXyz *param_1) const | cCcD_PntAttr | inlinevirtual |
| CrossAtTg(cCcD_PntAttr const &, cXyz *) const | cCcD_PntAttr | inlinevirtual |
| CrossAtTg(cCcD_CpsAttr const &, cXyz *) const | cCcD_PntAttr | inlinevirtual |
| CrossAtTg(cCcD_TriAttr const &, cXyz *) const | cCcD_PntAttr | inlinevirtual |
| CrossAtTg(cCcD_AabAttr const &, cXyz *) const | cCcD_PntAttr | inlinevirtual |
| CrossAtTg(cCcD_CylAttr const &, cXyz *) const | cCcD_PntAttr | inlinevirtual |
| CrossAtTg(cCcD_SphAttr const &, cXyz *) const | cCcD_PntAttr | inlinevirtual |
| CrossCo(const cCcD_ShapeAttr ¶m_0, f32 *param_1) const | cCcD_PntAttr | inlinevirtual |
| CrossCo(const cCcD_PntAttr &, f32 *) const | cCcD_PntAttr | inlinevirtual |
| CrossCo(const cCcD_CpsAttr &, f32 *) const | cCcD_PntAttr | inlinevirtual |
| CrossCo(const cCcD_TriAttr &, f32 *) const | cCcD_PntAttr | inlinevirtual |
| CrossCo(const cCcD_AabAttr &, f32 *) const | cCcD_PntAttr | inlinevirtual |
| CrossCo(const cCcD_CylAttr &, f32 *) const | cCcD_PntAttr | inlinevirtual |
| CrossCo(const cCcD_SphAttr &, f32 *) const | cCcD_PntAttr | inlinevirtual |
| GetCoCP() const | cCcD_ShapeAttr | inlinevirtual |
| GetCoCP() | cCcD_ShapeAttr | inlinevirtual |
| GetNVec(cXyz const &, cXyz *) const | cCcD_PntAttr | virtual |
| getShapeAccess(cCcD_ShapeAttr::Shape *) const | cCcD_ShapeAttr | virtual |
| GetWorkAab() | cCcD_ShapeAttr | inline |
| GetWorkAab() const | cCcD_ShapeAttr | inline |
| m_virtual_center | cCcD_ShapeAttr | static |
| mAab | cCcD_ShapeAttr | |
| vtx | cM3dGVtx | |
| ~cCcD_PntAttr() | cCcD_PntAttr | inlinevirtual |
| ~cCcD_ShapeAttr() | cCcD_ShapeAttr | inlinevirtual |
| ~cM3dGVtx() | cM3dGVtx |