Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAISe Member List

This is the complete list of members for JAISe, including all inherited members.

acceptsNewAudible() constJAISound
asSe()JAISevirtual
asSeq()JAISoundvirtual
asStream()JAISoundvirtual
attachHandle(JAISoundHandle *handle)JAISound
audible_JAISound
audience_JAISound
calc_JAISound_()JAISound
count_JAISound
die_JAISound_()JAISound
fadeIn(u32 maxSteps)JAISoundinline
fadeOut(u32 maxSteps)JAISoundinline
fader_JAISound
getAnimationState() constJAISoundinline
getAudible()JAISoundinline
getAuxiliary()JAISoundinline
getChild(int)JAISevirtual
getChildTrack(int)JAISevirtual
getCount() constJAISoundinline
getFader()JAISoundinline
getFreeMemCount()JASPoolAllocObject< JAISe >inlinestatic
getID() constJAISoundinline
getList() constJSUPtrLinkinline
getMemPool_()JASPoolAllocObject< JAISe >inlineprivatestatic
getNext() constJSULink< JAISe >inline
getNumChild() constJAISevirtual
getObject() constJSULink< JAISe >inline
getObjectPtr() constJSUPtrLinkinline
getPrev() constJSULink< JAISe >inline
getProperty()JAISoundinline
getSeqData() constJAISeinline
getSupervisor() constJSULink< JAISe >inline
getTempoMgr()JAISevirtual
getTotalMemCount()JASPoolAllocObject< JAISe >inlinestatic
getTrack()JAISevirtual
getUserData() constJAISoundinline
handle_JAISound
hasLifeTime() constJAISoundinline
increasePrepareCount_JAISound_()JAISound
initTrack_JAISound_(JASTrack *track)JAISound
inner_JAISe
isAnimated() constJAISoundinline
isFarAway() constJAISeinline
isHandleAttached() constJAISoundinline
isPrepared() constJAISoundinline
isStopping() constJAISoundinline
JAISe(JAISeMgr *seMgr, JAISoundStrategyMgr< JAISe > *soundStrategyMgr, u32 priority)JAISe
JAISeCategoryMgr_calc_()JAISe
JAISeCategoryMgr_getPriority_() constJAISeinline
JAISeCategoryMgr_getProperPriority_() constJAISeinline
JAISeCategoryMgr_mixOut_(bool, const JASSoundParams &params, JAISoundActivity activity)JAISe
JAISeMgr_startID_(JAISoundID id, const JGeometry::TVec3< f32 > *posPtr, JAIAudience *audience)JAISe
JAISound()JAISound
JAISound_tryDie_()JAISevirtual
JSULink(JAISe *object)JSULink< JAISe >inline
JSUPtrLink(void *object)JSUPtrLink
lifeTime_JAISound
lockWhenPrepared()JAISoundinline
memPool_JASPoolAllocObject< JAISe >privatestatic
mixOut_(const JASSoundParams &params)JAISe
mListJSUPtrLink
mNextJSUPtrLink
mObjectJSUPtrLink
mPrevJSUPtrLink
newAudible(const JGeometry::TVec3< f32 > &, JGeometry::TVec3< f32 > const *, u32, JAIAudience *)JAISound
newMemPool(int param_0)JASPoolAllocObject< JAISe >inlinestatic
operator delete(void *ptr, size_t n)JASPoolAllocObject< JAISe >inlinestatic
operator new(size_t n)JASPoolAllocObject< JAISe >inlinestatic
operator new(size_t n, void *ptr)JASPoolAllocObject< JAISe >inlinestatic
params_JAISound
pause(bool param_0)JAISoundinline
prepare_()JAISe
prepare_getSeqData_()JAISe
prepareCount_JAISound
priority_JAISound
releaseChild(int)JAISevirtual
releaseHandle()JAISound
removeLifeTime_()JAISoundinline
setAnimationState(u32 state)JAISoundinline
setComesBack(bool param_0)JAISoundinline
setLifeTime(u32 lifeTime, bool param_1)JAISoundinline
setPos(const JGeometry::TVec3< f32 > &pos)JAISoundinline
setUserData(u32 userData)JAISoundinline
soundID_JAISound
start_JAISound_(JAISoundID id, const JGeometry::TVec3< f32 > *posPtr, JAIAudience *audience)JAISound
startTrack_(const JASSoundParams &params)JAISe
status_JAISound
stop()JAISound
stop(u32 fadeTime)JAISound
stop_JAISound_()JAISoundinline
stopTrack_()JAISe
unlockIfLocked()JAISoundinline
updateLifeTime(u32 lifeTime)JAISoundinline
~JSUPtrLink()JSUPtrLink