Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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anchor.h
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1#ifndef JSTUDIOTOOLLIBRARY_ANCHOR_H
2#define JSTUDIOTOOLLIBRARY_ANCHOR_H
3
5
7 enum TEAnchor {
8
9 };
10
11 struct TPoint {
12 TPoint(const TPoint&);
13 TPoint(int, int);
14
15 void setX(int);
16 void setY(int);
17
18 int getX() const;
19 int getY() const;
20
21 /* 0x0 */ int iX_;
22 /* 0x4 */ int iY_;
23 };
24
27
30 void getPosition(TPoint*, const TRectangle&, int, int) const;
33
34 /* 0x0 */ TEAnchor eAnchor_;
36 };
37}
38
39#endif
Definition anchor.h:6
TEAnchor
Definition anchor.h:7
TEAnchor eAnchor_
Definition anchor.h:34
void setAnchorPosition(const TPoint &)
void getPosition(TPoint *, const TRectangle &, int, int) const
TAnchor_corner(TEAnchor, int, int)
TPoint oAnchorPosition_
Definition anchor.h:35
Definition anchor.h:11
int iY_
Definition anchor.h:22
int iX_
Definition anchor.h:21
Definition visual.h:9