Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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WaveSoundHandle.h
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1#ifndef NW4HBM_SND_WAVE_SOUND_HANDLE_H
2#define NW4HBM_SND_WAVE_SOUND_HANDLE_H
3
4#include "WaveSound.h"
5#include "snd_types.h"
6
7namespace nw4hbm {
8 namespace snd {
9
11 public:
13
15
16 bool IsAttachedSound() const { return mSound != NULL; }
17
18 private:
20 };
21
22 } // namespace snd
23} // namespace nw4hbm
24
25#endif
Definition WaveSoundHandle.h:10
bool IsAttachedSound() const
Definition WaveSoundHandle.h:16
detail::WaveSound * mSound
Definition WaveSoundHandle.h:19
~WaveSoundHandle()
Definition WaveSoundHandle.h:12
Definition WaveSound.h:19
Definition inlines.h:9
Definition HBMAnmController.h:6