Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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StrmSoundHandle.h
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1#ifndef NW4HBM_SND_STRM_SOUND_HANDLE_H
2#define NW4HBM_SND_STRM_SOUND_HANDLE_H
3
4#include <revolution/types.h>
5#include "../ut/inlines.h"
6#include "StrmSound.h"
7
8
9namespace nw4hbm {
10 namespace snd {
11
13 public:
15
17
18 bool IsAttachedSound() const { return mSound != NULL; }
19
20 private:
22 };
23
24 } // namespace snd
25} // namespace nw4hbm
26
27#endif
Definition StrmSoundHandle.h:12
bool IsAttachedSound() const
Definition StrmSoundHandle.h:18
detail::StrmSound * mSound
Definition StrmSoundHandle.h:21
~StrmSoundHandle()
Definition StrmSoundHandle.h:14
Definition StrmSound.h:23
Definition inlines.h:9
Definition HBMAnmController.h:6