Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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SpotName.h
Go to the documentation of this file.
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#ifndef SPOTNAME_H
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#define SPOTNAME_H
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// This symbol has polluted multiple TUs in the lib, hence,
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// it probably was defined in the header as static by accident
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static
const
char
*
sSpotName
[] = {
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"F_SP00"
,
"F_SP103"
,
"R_SP01"
,
"F_SP104"
,
"R_SP107"
,
"F_SP108"
,
"R_SP108"
,
"F_SP117"
,
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"F_SP109"
,
"R_SP109"
,
"R_SP209"
,
"F_SP110"
,
"R_SP110"
,
"F_SP111"
,
"F_SP128"
,
"R_SP128"
,
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"F_SP115"
,
"F_SP112"
,
"F_SP126"
,
"F_SP127"
,
"R_SP127"
,
"F_SP113"
,
"F_SP116"
,
"R_SP116"
,
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"R_SP160"
,
"R_SP161"
,
"F_SP114"
,
"F_SP118"
,
"F_SP124"
,
"F_SP125"
,
"F_SP121"
,
"F_SP122"
,
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"F_SP123"
,
"F_SP200"
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"F_SP102"
,
""
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"R_SP300"
,
"R_SP301"
,
"T_ENEMY"
,
"D_MN54"
,
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"D_MN05"
,
"D_MN05B"
,
"D_MN05A"
,
"D_MN04"
,
"D_MN04B"
,
"D_MN04A"
,
"D_MN01"
,
"D_MN01B"
,
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"D_MN01A"
,
"D_MN10"
,
"D_MN10B"
,
"D_MN10A"
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"D_MN11"
,
"D_MN11B"
,
"D_MN11A"
,
"D_MN06"
,
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"D_MN06B"
,
"D_MN06A"
,
"D_MN07"
,
"D_MN07B"
,
"D_MN07A"
,
"D_MN08"
,
"D_MN08B"
,
"D_MN08C"
,
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"D_MN08A"
,
"D_MN08D"
,
"D_MN09"
,
"D_MN09A"
,
"D_MN09B"
,
"D_MN09C"
,
"D_SB00"
,
"D_SB01"
,
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"D_SB02"
,
"D_SB03"
,
"D_SB04"
,
"D_SB05"
,
"D_SB06"
,
"D_SB07"
,
"D_SB08"
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"D_SB09"
,
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"D_SB10"
,
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};
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#endif
/* SPOTNAME_H */
sSpotName
static const char * sSpotName[]
Definition
SpotName.h:6
src
Z2AudioLib
SpotName.h
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