Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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SpotName.h
Go to the documentation of this file.
1#ifndef SPOTNAME_H
2#define SPOTNAME_H
3
4// This symbol has polluted multiple TUs in the lib, hence,
5// it probably was defined in the header as static by accident
6static const char* sSpotName[] = {
7 "F_SP00", "F_SP103", "R_SP01", "F_SP104", "R_SP107", "F_SP108", "R_SP108", "F_SP117",
8 "F_SP109", "R_SP109", "R_SP209", "F_SP110", "R_SP110", "F_SP111", "F_SP128", "R_SP128",
9 "F_SP115", "F_SP112", "F_SP126", "F_SP127", "R_SP127", "F_SP113", "F_SP116", "R_SP116",
10 "R_SP160", "R_SP161", "F_SP114", "F_SP118", "F_SP124", "F_SP125", "F_SP121", "F_SP122",
11 "F_SP123", "F_SP200", "F_SP102", "", "R_SP300", "R_SP301", "T_ENEMY", "D_MN54",
12 "D_MN05", "D_MN05B", "D_MN05A", "D_MN04", "D_MN04B", "D_MN04A", "D_MN01", "D_MN01B",
13 "D_MN01A", "D_MN10", "D_MN10B", "D_MN10A", "D_MN11", "D_MN11B", "D_MN11A", "D_MN06",
14 "D_MN06B", "D_MN06A", "D_MN07", "D_MN07B", "D_MN07A", "D_MN08", "D_MN08B", "D_MN08C",
15 "D_MN08A", "D_MN08D", "D_MN09", "D_MN09A", "D_MN09B", "D_MN09C", "D_SB00", "D_SB01",
16 "D_SB02", "D_SB03", "D_SB04", "D_SB05", "D_SB06", "D_SB07", "D_SB08", "D_SB09",
17 "D_SB10",
18};
19
20#endif /* SPOTNAME_H */
static const char * sSpotName[]
Definition SpotName.h:6