Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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SeqTrackAllocator.h
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1#ifndef NW4HBM_SND_SEQ_TRACK_ALLOCATOR_H
2#define NW4HBM_SND_SEQ_TRACK_ALLOCATOR_H
3
4namespace nw4hbm {
5 namespace snd {
6 namespace detail {
7
8 class SeqPlayer;
9 class SeqTrack;
10
12 public:
13 /* 0x08 */ virtual ~SeqTrackAllocator() {}
14 /* 0x0C */ virtual SeqTrack* AllocTrack(SeqPlayer* player) = 0;
15 /* 0x10 */ virtual void FreeTrack(SeqTrack* track) = 0;
16 };
17
18 } // namespace detail
19 } // namespace snd
20} // namespace nw4hbm
21
22#endif
Definition SeqPlayer.h:27
Definition SeqTrackAllocator.h:11
virtual void FreeTrack(SeqTrack *track)=0
virtual SeqTrack * AllocTrack(SeqPlayer *player)=0
virtual ~SeqTrackAllocator()
Definition SeqTrackAllocator.h:13
Definition SeqTrack.h:20
Definition HBMAnmController.h:6