Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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OSPlayRecord.h
Go to the documentation of this file.
1#ifndef OSPLAYRECORD_H
2#define OSPLAYRECORD_H
3
4#include <revolution/os.h>
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10typedef struct {
12 u16 titleName[2][21];
15 char gameCode[4];
16 char companyCode[2];
17 char res[18];
19
20void __OSStartPlayRecord(void);
21void __OSStopPlayRecord(void);
22
23#ifdef __cplusplus
24}
25#endif
26
27#endif // OSPLAYRECORD_H
void __OSStopPlayRecord(void)
Definition OSPlayRecord.c:201
void __OSStartPlayRecord(void)
Definition OSPlayRecord.c:188
s64 OSTime
Definition os.h:19
unsigned long u32
Definition types.h:12
unsigned short int u16
Definition types.h:10
Definition OSPlayRecord.h:10
OSTime playStartTime
Definition OSPlayRecord.h:13
u32 checkSum
Definition OSPlayRecord.h:11
OSTime playTime
Definition OSPlayRecord.h:14