Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JASWaveInfo.h
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1#ifndef JASWAVEINFO_H
2#define JASWAVEINFO_H
3
4#include "dolphin/types.h"
5
12 field_0x01 = 0x3c;
13 field_0x20 = &one;
14 }
15
16 /* 0x00 */ u8 field_0x00;
17 /* 0x01 */ u8 field_0x01;
18 /* 0x02 */ u8 field_0x02;
19 /* 0x04 */ f32 field_0x04;
20 /* 0x08 */ int field_0x08;
21 /* 0x0C */ int field_0x0c;
22 /* 0x10 */ u32 field_0x10;
23 /* 0x14 */ int field_0x14;
24 /* 0x18 */ int field_0x18;
25 /* 0x1C */ s16 field_0x1c;
26 /* 0x1E */ s16 field_0x1e;
27 /* 0x20 */ const u32* field_0x20;
28
29 static u32 one;
30};
31
32#endif /* JASWAVEINFO_H */
Definition JASWaveInfo.h:10
f32 field_0x04
Definition JASWaveInfo.h:19
u8 field_0x02
Definition JASWaveInfo.h:18
static u32 one
Definition JASWaveInfo.h:29
u32 field_0x10
Definition JASWaveInfo.h:22
int field_0x18
Definition JASWaveInfo.h:24
JASWaveInfo()
Definition JASWaveInfo.h:11
u8 field_0x00
Definition JASWaveInfo.h:16
u8 field_0x01
Definition JASWaveInfo.h:17
int field_0x14
Definition JASWaveInfo.h:23
int field_0x08
Definition JASWaveInfo.h:20
s16 field_0x1e
Definition JASWaveInfo.h:26
int field_0x0c
Definition JASWaveInfo.h:21
const u32 * field_0x20
Definition JASWaveInfo.h:27
s16 field_0x1c
Definition JASWaveInfo.h:25
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8