Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JASSimpleWaveBank.h
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1#ifndef JASSIMPLEWAVEBANK_H
2#define JASSIMPLEWAVEBANK_H
3
7
10 int getWavePtr() const;
12 const JASWaveInfo* getWaveInfo() const;
13
15 /* 0x28 */ JASHeap* mHeap;
16 };
17
22 void setWaveInfo(u32, JASWaveInfo const&);
24 u32 getArcCount() const;
25
27 /* 0x7C */ u32 mWaveTableSize;
28};
29
30#endif /* JASSIMPLEWAVEBANK_H */
Definition JASHeapCtrl.h:18
Definition JASWaveInfo.h:49
Definition JASWaveInfo.h:38
Definition JKRHeap.h:20
unsigned long u32
Definition types.h:12
Definition JASSimpleWaveBank.h:9
JASWaveInfo mWaveInfo
Definition JASSimpleWaveBank.h:14
const JASWaveInfo * getWaveInfo() const
Definition JASSimpleWaveBank.cpp:52
TWaveHandle()
Definition JASSimpleWaveBank.cpp:48
int getWavePtr() const
Definition JASSimpleWaveBank.cpp:40
JASHeap * mHeap
Definition JASSimpleWaveBank.h:15
Definition JASSimpleWaveBank.h:8
u32 mWaveTableSize
Definition JASSimpleWaveBank.h:27
TWaveHandle * mWaveTable
Definition JASSimpleWaveBank.h:26
void setWaveInfo(u32, JASWaveInfo const &)
Definition JASSimpleWaveBank.cpp:27
~JASSimpleWaveBank()
Definition JASSimpleWaveBank.cpp:10
void setWaveTableSize(u32, JKRHeap *)
Definition JASSimpleWaveBank.cpp:14
JASWaveHandle * getWaveHandle(u32) const
Definition JASSimpleWaveBank.cpp:20
JASWaveArc * getWaveArc(u32)
Definition JASSimpleWaveBank.cpp:33
u32 getArcCount() const
Definition JASSimpleWaveBank.cpp:56
JASSimpleWaveBank()
Definition JASSimpleWaveBank.cpp:5
Definition JASWaveArcLoader.h:39
Definition JASWaveInfo.h:12