Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JASProbe.h
Go to the documentation of this file.
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#ifndef JASPROBE_H
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#define JASPROBE_H
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#include "
dolphin/types.h
"
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10
struct
JASProbe
{
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/* 80290EE4 */
static
void
start
(
s32
,
char
const
*);
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/* 80290D74 */
void
start
(
char
const
*);
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/* 80290DC4 */
void
stop
();
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/* 80290F24 */
static
void
stop
(
s32
);
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static
JASProbe
*
sProbeTable
[16];
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/* 0x000 */
char
const
*
mName
;
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/* 0x004 */
long
mStartTime
;
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/* 0x008 */
f32
_08
;
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/* 0x00C */
f32
_0C
;
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/* 0x010 */
f32
_10
;
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/* 0x014 */
f32
_14
;
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/* 0x018 */
f32
_18
[100];
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/* 0x1A8 */
u32
_1A8
;
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};
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#endif
/* JASPROBE_H */
start
@ start
Definition
strtoul.c:8
JASProbe
Definition
JASProbe.h:10
JASProbe::_0C
f32 _0C
Definition
JASProbe.h:21
JASProbe::_14
f32 _14
Definition
JASProbe.h:23
JASProbe::_08
f32 _08
Definition
JASProbe.h:20
JASProbe::mName
char const * mName
Definition
JASProbe.h:18
JASProbe::_1A8
u32 _1A8
Definition
JASProbe.h:25
JASProbe::_18
f32 _18[100]
Definition
JASProbe.h:24
JASProbe::stop
void stop()
Definition
JASProbe.cpp:35
JASProbe::_10
f32 _10
Definition
JASProbe.h:22
JASProbe::sProbeTable
static JASProbe * sProbeTable[16]
Definition
JASProbe.h:16
JASProbe::mStartTime
long mStartTime
Definition
JASProbe.h:19
types.h
u32
unsigned long u32
Definition
types.h:10
f32
float f32
Definition
types.h:22
s32
signed long s32
Definition
types.h:6
include
JSystem
JAudio2
JASProbe.h
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