Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JASProbe.h
Go to the documentation of this file.
1#ifndef JASPROBE_H
2#define JASPROBE_H
3
4#include "dolphin/types.h"
5
10struct JASProbe {
11 /* 80290EE4 */ static void start(s32, char const*);
12 /* 80290D74 */ void start(char const*);
13 /* 80290DC4 */ void stop();
14 /* 80290F24 */ static void stop(s32);
15
16 static JASProbe* sProbeTable[16];
17
18 /* 0x000 */ char const* mName;
19 /* 0x004 */ long mStartTime;
20 /* 0x008 */ f32 _08;
21 /* 0x00C */ f32 _0C;
22 /* 0x010 */ f32 _10;
23 /* 0x014 */ f32 _14;
24 /* 0x018 */ f32 _18[100];
25 /* 0x1A8 */ u32 _1A8;
26};
27
28#endif /* JASPROBE_H */
@ start
Definition strtoul.c:8
Definition JASProbe.h:10
f32 _0C
Definition JASProbe.h:21
f32 _14
Definition JASProbe.h:23
f32 _08
Definition JASProbe.h:20
char const * mName
Definition JASProbe.h:18
u32 _1A8
Definition JASProbe.h:25
f32 _18[100]
Definition JASProbe.h:24
void stop()
Definition JASProbe.cpp:35
f32 _10
Definition JASProbe.h:22
static JASProbe * sProbeTable[16]
Definition JASProbe.h:16
long mStartTime
Definition JASProbe.h:19
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed long s32
Definition types.h:6