Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JASCallback.h
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1#ifndef JASCALLBACK_H
2#define JASCALLBACK_H
3
4#include "dolphin/types.h"
5
6typedef long JASCallback(void*);
7
13 struct TCallback {
15 : callback_(NULL)
16 , arg_(NULL) {
17 }
18
20 /* 0x04 */ void* arg_;
21 };
22
23 bool regist(JASCallback* callback, void* argument);
24 int reject(JASCallback* callback, void* argument);
25 void callback();
26
27 static const int NUM_CALLBACKS = 32;
28
30};
31
32#endif /* JASCALLBACK_H */
long JASCallback(void *)
Definition JASCallback.h:6
Definition JASCallback.h:13
JASCallback * callback_
Definition JASCallback.h:19
void * arg_
Definition JASCallback.h:20
TCallback()
Definition JASCallback.h:14
Definition JASCallback.h:12
static const int NUM_CALLBACKS
Definition JASCallback.h:27
bool regist(JASCallback *callback, void *argument)
Definition JASCallback.cpp:6
TCallback callbacks_[NUM_CALLBACKS]
Definition JASCallback.h:29
int reject(JASCallback *callback, void *argument)
Definition JASCallback.cpp:19
void callback()
Definition JASCallback.cpp:32