Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
JASBasicBank.h
Go to the documentation of this file.
1#ifndef JASBASICBANK_H
2#define JASBASICBANK_H
3
7
8class JASBasicBank : public JASBank {
9public:
11 void newInstTable(u8, JKRHeap*);
12 bool getInstParam(int, int, int, JASInstParam*) const;
13 void setInst(int, JASInst*);
14 JASInst* getInst(int) const;
16 u32 getType() const { return 'BSIC'; }
17
18 /* 0x8 */ JASInst** mInstTable;
19 /* 0xC */ u8 mInstNumMax;
20};
21
22#endif /* JASBASICBANK_H */
Definition JASBank.h:18
Definition JASBasicBank.h:8
void setInst(int, JASInst *)
Definition JASBasicBank.cpp:28
u8 mInstNumMax
Definition JASBasicBank.h:19
~JASBasicBank()
Definition JASBasicBank.h:15
JASBasicBank()
Definition JASBasicBank.cpp:6
JASInst * getInst(int) const
Definition JASBasicBank.cpp:34
void newInstTable(u8, JKRHeap *)
Definition JASBasicBank.cpp:11
bool getInstParam(int, int, int, JASInstParam *) const
Definition JASBasicBank.cpp:19
u32 getType() const
Definition JASBasicBank.h:16
JASInst ** mInstTable
Definition JASBasicBank.h:18
Definition JKRHeap.h:20
unsigned long u32
Definition types.h:12
unsigned char u8
Definition types.h:8
Definition JASBasicInst.h:13
Definition JASBasicInst.h:35