Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JASBasicBank.h
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1#ifndef JASBASICBANK_H
2#define JASBASICBANK_H
3
7
8class JASBasicBank : public JASBank {
9public:
10 /* 80297D78 */ JASBasicBank();
11 /* 80297DA4 */ void newInstTable(u8, JKRHeap*);
12 /* 80297E00 */ bool getInstParam(int, int, int, JASInstParam*) const;
13 /* 80297E68 */ void setInst(int, JASInst*);
14 /* 80297E80 */ JASInst* getInst(int) const;
15 /* 80297F0C */ ~JASBasicBank() {}
16 /* 80297F68 */ u32 getType() const { return 'BSIC'; }
17
18 /* 0x8 */ JASInst** mInstTable;
19 /* 0xC */ u8 mInstNumMax;
20};
21
22#endif /* JASBASICBANK_H */
Definition JASBank.h:18
Definition JASBasicBank.h:8
void setInst(int, JASInst *)
Definition JASBasicBank.cpp:37
u8 mInstNumMax
Definition JASBasicBank.h:19
~JASBasicBank()
Definition JASBasicBank.h:15
JASBasicBank()
Definition JASBasicBank.cpp:10
JASInst * getInst(int) const
Definition JASBasicBank.cpp:44
void newInstTable(u8, JKRHeap *)
Definition JASBasicBank.cpp:16
bool getInstParam(int, int, int, JASInstParam *) const
Definition JASBasicBank.cpp:26
u32 getType() const
Definition JASBasicBank.h:16
JASInst ** mInstTable
Definition JASBasicBank.h:18
Definition JKRHeap.h:16
Definition JASBasicInst.h:13
Definition JASBasicInst.h:35
unsigned long u32
Definition types.h:10
unsigned char u8
Definition types.h:8