Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DAssert.h
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1#ifndef J3DASSERT_H
2#define J3DASSERT_H
3
5
6#define J3D_ASSERT_NULLPTR(LINE, COND) JUT_ASSERT_MSG(LINE, (COND) != 0, "Error : null pointer.")
7#define J3D_ASSERT_RANGE(LINE, COND) JUT_ASSERT_MSG(LINE, (COND) != 0, "Error : range over.")
8#define J3D_ASSERT_NONZEROARG(LINE, COND) JUT_ASSERT_MSG(LINE, (COND) != 0, "Error : non-zero argument is specified 0.")
9#define J3D_ASSERT_ALLOCMEM(LINE, COND) JUT_ASSERT_MSG(LINE, (COND) != 0, "Error : allocate memory.")
10
11#endif /* J3DASSERT_H */