Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DAssert.h
Go to the documentation of this file.
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#ifndef J3DASSERT_H
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#define J3DASSERT_H
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#include "
JSystem/JUtility/JUTAssert.h
"
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#define J3D_ASSERT_NULLPTR(LINE, COND) JUT_ASSERT_MSG(LINE, (COND) != 0, "Error : null pointer.")
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#define J3D_ASSERT_RANGE(LINE, COND) JUT_ASSERT_MSG(LINE, (COND) != 0, "Error : range over.")
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#define J3D_ASSERT_NONZEROARG(LINE, COND) JUT_ASSERT_MSG(LINE, (COND) != 0, "Error : non-zero argument is specified 0.")
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#define J3D_ASSERT_ALLOCMEM(LINE, COND) JUT_ASSERT_MSG(LINE, (COND) != 0, "Error : allocate memory.")
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#endif
/* J3DASSERT_H */
JUTAssert.h
include
JSystem
J3DAssert.h
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