Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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DDH_Stubs.h
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1#ifndef OS_DOLPHIN_DDH_STUBS_H
2#define OS_DOLPHIN_DDH_STUBS_H
3
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
11int ddh_cc_shutdown();
12int ddh_cc_open();
13int ddh_cc_close();
14int ddh_cc_read(u8* data, int size);
15int ddh_cc_write(const u8* bytes, int length);
18int ddh_cc_peek();
20
21#ifdef __cplusplus
22}
23#endif
24
25#endif /* OS_DOLPHIN_DDH_STUBS_H */
__OSInterruptHandler AmcEXICallback
Definition AmcExi2Stubs.h:10
int ddh_cc_shutdown()
Definition main.c:30
int ddh_cc_pre_continue()
Definition main.c:116
int ddh_cc_peek()
Definition main.c:128
int ddh_cc_initialize(void *inputPendingPtrRef, AmcEXICallback monitorCallback)
Definition main.c:21
int ddh_cc_post_stop()
Definition main.c:122
int ddh_cc_close()
Definition main.c:45
int ddh_cc_open()
Definition main.c:35
int ddh_cc_write(const u8 *bytes, int length)
Definition main.c:87
int ddh_cc_initinterrupts()
Definition main.c:147
int ddh_cc_read(u8 *data, int size)
Definition main.c:50
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static u16 data[4]
Definition d_vibration.cpp:114
unsigned char u8
Definition types.h:8