Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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AmcExi2Stubs.h
Go to the documentation of this file.
1#ifndef AMCEXI2STUBS_H
2#define AMCEXI2STUBS_H
3
4#include "dolphin/os.h"
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
11
16
18void EXI2_EnableInterrupts(void);
19int EXI2_Poll(void);
21AmcExiError EXI2_WriteN(const void*, u32);
22void EXI2_Reserve(void);
23void EXI2_Unreserve(void);
24BOOL AMC_IsStub(void);
25
26#ifdef __cplusplus
27};
28#endif
29
30#endif /* AMCEXI2STUBS_H */
AmcExiError EXI2_ReadN(void *, u32)
Definition AmcExi2Stubs.c:20
AmcExiError
Definition AmcExi2Stubs.h:12
@ AMC_EXI_UNSELECTED
Definition AmcExi2Stubs.h:14
@ AMC_EXI_NO_ERROR
Definition AmcExi2Stubs.h:13
int EXI2_Poll(void)
Definition AmcExi2Stubs.c:15
void EXI2_EnableInterrupts(void)
Definition AmcExi2Stubs.c:12
void EXI2_Init(vu8 **, AmcEXICallback)
Definition AmcExi2Stubs.c:9
void EXI2_Reserve(void)
Definition AmcExi2Stubs.c:30
void EXI2_Unreserve(void)
Definition AmcExi2Stubs.c:33
AmcExiError EXI2_WriteN(const void *, u32)
Definition AmcExi2Stubs.c:25
__OSInterruptHandler AmcEXICallback
Definition AmcExi2Stubs.h:10
BOOL AMC_IsStub(void)
Definition AmcExi2Stubs.c:36
void(* __OSInterruptHandler)(__OSInterrupt interrupt, OSContext *context)
Definition OSInterrupt.h:112
int BOOL
Definition types.h:27
volatile u8 vu8
Definition types.h:13
unsigned long u32
Definition types.h:10